2019-10-13 08:02:07 +02:00
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namespace Ryujinx.Graphics.Shader
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{
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2020-11-13 00:15:34 +01:00
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public enum ShaderStage : byte
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2019-10-13 08:02:07 +02:00
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{
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Compute,
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Vertex,
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TessellationControl,
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TessellationEvaluation,
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Geometry,
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2020-11-13 00:15:34 +01:00
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Fragment,
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2023-06-28 08:59:13 +02:00
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Count,
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2019-10-13 08:02:07 +02:00
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}
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2022-01-08 18:48:48 +01:00
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public static class ShaderStageExtensions
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{
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/// <summary>
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/// Checks if the shader stage supports render scale.
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/// </summary>
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/// <param name="stage">Shader stage</param>
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/// <returns>True if the shader stage supports render scale, false otherwise</returns>
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public static bool SupportsRenderScale(this ShaderStage stage)
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{
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return stage == ShaderStage.Vertex || stage == ShaderStage.Fragment || stage == ShaderStage.Compute;
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}
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2023-08-16 23:16:25 +02:00
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/// <summary>
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/// Checks if the shader stage is vertex, tessellation or geometry.
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/// </summary>
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/// <param name="stage">Shader stage</param>
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/// <returns>True if the shader stage is vertex, tessellation or geometry, false otherwise</returns>
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public static bool IsVtg(this ShaderStage stage)
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{
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return stage == ShaderStage.Vertex ||
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stage == ShaderStage.TessellationControl ||
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stage == ShaderStage.TessellationEvaluation ||
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stage == ShaderStage.Geometry;
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}
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2022-01-08 18:48:48 +01:00
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}
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2023-06-28 08:59:13 +02:00
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}
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