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using Ryujinx.Common.Logging ;
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using Ryujinx.Graphics.Gpu.Synchronization ;
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using Ryujinx.HLE.HOS.Services.Nv.NvDrvServices.NvHostCtrl.Types ;
using Ryujinx.HLE.HOS.Services.Nv.Types ;
using Ryujinx.HLE.HOS.Services.Settings ;
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using Ryujinx.Memory ;
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using System ;
using System.Text ;
using System.Threading ;
namespace Ryujinx.HLE.HOS.Services.Nv.NvDrvServices.NvHostCtrl
{
internal class NvHostCtrlDeviceFile : NvDeviceFile
{
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public const int EventsCount = 64 ;
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private bool _isProductionMode ;
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private Switch _device ;
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private NvHostEvent [ ] _events ;
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public NvHostCtrlDeviceFile ( ServiceCtx context , IVirtualMemoryManager memory , ulong owner ) : base ( context , owner )
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{
if ( NxSettings . Settings . TryGetValue ( "nv!rmos_set_production_mode" , out object productionModeSetting ) )
{
_isProductionMode = ( ( string ) productionModeSetting ) ! = "0" ; // Default value is ""
}
else
{
_isProductionMode = true ;
}
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_device = context . Device ;
_events = new NvHostEvent [ EventsCount ] ;
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}
public override NvInternalResult Ioctl ( NvIoctl command , Span < byte > arguments )
{
NvInternalResult result = NvInternalResult . NotImplemented ;
if ( command . Type = = NvIoctl . NvHostCustomMagic )
{
switch ( command . Number )
{
case 0x14 :
result = CallIoctlMethod < NvFence > ( SyncptRead , arguments ) ;
break ;
case 0x15 :
result = CallIoctlMethod < uint > ( SyncptIncr , arguments ) ;
break ;
case 0x16 :
result = CallIoctlMethod < SyncptWaitArguments > ( SyncptWait , arguments ) ;
break ;
case 0x19 :
result = CallIoctlMethod < SyncptWaitExArguments > ( SyncptWaitEx , arguments ) ;
break ;
case 0x1a :
result = CallIoctlMethod < NvFence > ( SyncptReadMax , arguments ) ;
break ;
case 0x1b :
// As Marshal cannot handle unaligned arrays, we do everything by hand here.
GetConfigurationArguments configArgument = GetConfigurationArguments . FromSpan ( arguments ) ;
result = GetConfig ( configArgument ) ;
if ( result = = NvInternalResult . Success )
{
configArgument . CopyTo ( arguments ) ;
}
break ;
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case 0x1c :
result = CallIoctlMethod < uint > ( EventSignal , arguments ) ;
break ;
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case 0x1d :
result = CallIoctlMethod < EventWaitArguments > ( EventWait , arguments ) ;
break ;
case 0x1e :
result = CallIoctlMethod < EventWaitArguments > ( EventWaitAsync , arguments ) ;
break ;
case 0x1f :
result = CallIoctlMethod < uint > ( EventRegister , arguments ) ;
break ;
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case 0x20 :
result = CallIoctlMethod < uint > ( EventUnregister , arguments ) ;
break ;
case 0x21 :
result = CallIoctlMethod < ulong > ( EventKill , arguments ) ;
break ;
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}
}
return result ;
}
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private int QueryEvent ( uint eventId )
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{
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lock ( _events )
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{
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uint eventSlot ;
uint syncpointId ;
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if ( ( eventId > > 28 ) = = 1 )
{
eventSlot = eventId & 0xFFFF ;
syncpointId = ( eventId > > 16 ) & 0xFFF ;
}
else
{
eventSlot = eventId & 0xFF ;
syncpointId = eventId > > 4 ;
}
if ( eventSlot > = EventsCount | | _events [ eventSlot ] = = null | | _events [ eventSlot ] . Fence . Id ! = syncpointId )
{
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return 0 ;
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}
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return _events [ eventSlot ] . EventHandle ;
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}
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}
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public override NvInternalResult QueryEvent ( out int eventHandle , uint eventId )
{
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eventHandle = QueryEvent ( eventId ) ;
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return eventHandle ! = 0 ? NvInternalResult . Success : NvInternalResult . InvalidInput ;
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}
private NvInternalResult SyncptRead ( ref NvFence arguments )
{
return SyncptReadMinOrMax ( ref arguments , max : false ) ;
}
private NvInternalResult SyncptIncr ( ref uint id )
{
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if ( id > = SynchronizationManager . MaxHardwareSyncpoints )
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{
return NvInternalResult . InvalidInput ;
}
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_device . System . HostSyncpoint . Increment ( id ) ;
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return NvInternalResult . Success ;
}
private NvInternalResult SyncptWait ( ref SyncptWaitArguments arguments )
{
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uint dummyValue = 0 ;
return EventWait ( ref arguments . Fence , ref dummyValue , arguments . Timeout , isWaitEventAsyncCmd : false , isWaitEventCmd : false ) ;
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}
private NvInternalResult SyncptWaitEx ( ref SyncptWaitExArguments arguments )
{
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return EventWait ( ref arguments . Input . Fence , ref arguments . Value , arguments . Input . Timeout , isWaitEventAsyncCmd : false , isWaitEventCmd : false ) ;
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}
private NvInternalResult SyncptReadMax ( ref NvFence arguments )
{
return SyncptReadMinOrMax ( ref arguments , max : true ) ;
}
private NvInternalResult GetConfig ( GetConfigurationArguments arguments )
{
if ( ! _isProductionMode & & NxSettings . Settings . TryGetValue ( $"{arguments.Domain}!{arguments.Parameter}" . ToLower ( ) , out object nvSetting ) )
{
byte [ ] settingBuffer = new byte [ 0x101 ] ;
if ( nvSetting is string stringValue )
{
if ( stringValue . Length > 0x100 )
{
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Logger . Error ? . Print ( LogClass . ServiceNv , $"{arguments.Domain}!{arguments.Parameter} String value size is too big!" ) ;
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}
else
{
settingBuffer = Encoding . ASCII . GetBytes ( stringValue + "\0" ) ;
}
}
else if ( nvSetting is int intValue )
{
settingBuffer = BitConverter . GetBytes ( intValue ) ;
}
else if ( nvSetting is bool boolValue )
{
settingBuffer [ 0 ] = boolValue ? ( byte ) 1 : ( byte ) 0 ;
}
else
{
throw new NotImplementedException ( nvSetting . GetType ( ) . Name ) ;
}
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Logger . Debug ? . Print ( LogClass . ServiceNv , $"Got setting {arguments.Domain}!{arguments.Parameter}" ) ;
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arguments . Configuration = settingBuffer ;
return NvInternalResult . Success ;
}
// NOTE: This actually return NotAvailableInProduction but this is directly translated as a InvalidInput before returning the ioctl.
//return NvInternalResult.NotAvailableInProduction;
return NvInternalResult . InvalidInput ;
}
private NvInternalResult EventWait ( ref EventWaitArguments arguments )
{
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return EventWait ( ref arguments . Fence , ref arguments . Value , arguments . Timeout , isWaitEventAsyncCmd : false , isWaitEventCmd : true ) ;
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}
private NvInternalResult EventWaitAsync ( ref EventWaitArguments arguments )
{
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return EventWait ( ref arguments . Fence , ref arguments . Value , arguments . Timeout , isWaitEventAsyncCmd : true , isWaitEventCmd : false ) ;
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}
private NvInternalResult EventRegister ( ref uint userEventId )
{
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lock ( _events )
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{
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NvInternalResult result = EventUnregister ( ref userEventId ) ;
if ( result = = NvInternalResult . Success )
{
_events [ userEventId ] = new NvHostEvent ( _device . System . HostSyncpoint , userEventId , _device . System ) ;
}
return result ;
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}
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}
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private NvInternalResult EventUnregister ( ref uint userEventId )
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{
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lock ( _events )
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{
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if ( userEventId > = EventsCount )
{
return NvInternalResult . InvalidInput ;
}
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NvHostEvent hostEvent = _events [ userEventId ] ;
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if ( hostEvent = = null )
{
return NvInternalResult . Success ;
}
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if ( hostEvent . State = = NvHostEventState . Available | |
hostEvent . State = = NvHostEventState . Cancelled | |
hostEvent . State = = NvHostEventState . Signaled )
{
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_events [ userEventId ] . CloseEvent ( Context ) ;
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_events [ userEventId ] = null ;
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return NvInternalResult . Success ;
}
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return NvInternalResult . Busy ;
}
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}
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private NvInternalResult EventKill ( ref ulong eventMask )
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{
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lock ( _events )
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{
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NvInternalResult result = NvInternalResult . Success ;
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for ( uint eventId = 0 ; eventId < EventsCount ; eventId + + )
{
if ( ( eventMask & ( 1 UL < < ( int ) eventId ) ) ! = 0 )
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{
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NvInternalResult tmp = EventUnregister ( ref eventId ) ;
if ( tmp ! = NvInternalResult . Success )
{
result = tmp ;
}
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}
}
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return result ;
}
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}
private NvInternalResult EventSignal ( ref uint userEventId )
{
uint eventId = userEventId & ushort . MaxValue ;
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if ( eventId > = EventsCount )
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{
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return NvInternalResult . InvalidInput ;
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}
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lock ( _events )
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{
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NvHostEvent hostEvent = _events [ eventId ] ;
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if ( hostEvent = = null )
{
return NvInternalResult . InvalidInput ;
}
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hostEvent . Cancel ( _device . Gpu ) ;
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_device . System . HostSyncpoint . UpdateMin ( hostEvent . Fence . Id ) ;
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return NvInternalResult . Success ;
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}
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}
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private NvInternalResult SyncptReadMinOrMax ( ref NvFence arguments , bool max )
{
if ( arguments . Id > = SynchronizationManager . MaxHardwareSyncpoints )
{
return NvInternalResult . InvalidInput ;
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}
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if ( max )
{
arguments . Value = _device . System . HostSyncpoint . ReadSyncpointMaxValue ( arguments . Id ) ;
}
else
{
arguments . Value = _device . System . HostSyncpoint . ReadSyncpointValue ( arguments . Id ) ;
}
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return NvInternalResult . Success ;
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}
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private NvInternalResult EventWait ( ref NvFence fence , ref uint value , int timeout , bool isWaitEventAsyncCmd , bool isWaitEventCmd )
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{
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if ( fence . Id > = SynchronizationManager . MaxHardwareSyncpoints )
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{
return NvInternalResult . InvalidInput ;
}
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// First try to check if the syncpoint is already expired on the CPU side
if ( _device . System . HostSyncpoint . IsSyncpointExpired ( fence . Id , fence . Value ) )
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{
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value = _device . System . HostSyncpoint . ReadSyncpointMinValue ( fence . Id ) ;
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return NvInternalResult . Success ;
}
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// Try to invalidate the CPU cache and check for expiration again.
uint newCachedSyncpointValue = _device . System . HostSyncpoint . UpdateMin ( fence . Id ) ;
// Has the fence already expired?
if ( _device . System . HostSyncpoint . IsSyncpointExpired ( fence . Id , fence . Value ) )
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{
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value = newCachedSyncpointValue ;
return NvInternalResult . Success ;
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}
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// If the timeout is 0, directly return.
if ( timeout = = 0 )
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{
return NvInternalResult . TryAgain ;
}
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// The syncpoint value isn't at the fence yet, we need to wait.
if ( ! isWaitEventAsyncCmd )
{
value = 0 ;
}
NvHostEvent hostEvent ;
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NvInternalResult result ;
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uint eventIndex ;
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lock ( _events )
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{
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if ( isWaitEventAsyncCmd )
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{
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eventIndex = value ;
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if ( eventIndex > = EventsCount )
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{
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return NvInternalResult . InvalidInput ;
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}
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hostEvent = _events [ eventIndex ] ;
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}
else
{
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hostEvent = GetFreeEventLocked ( fence . Id , out eventIndex ) ;
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}
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if ( hostEvent ! = null )
{
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lock ( hostEvent . Lock )
{
if ( hostEvent . State = = NvHostEventState . Available | |
hostEvent . State = = NvHostEventState . Signaled | |
hostEvent . State = = NvHostEventState . Cancelled )
{
bool timedOut = hostEvent . Wait ( _device . Gpu , fence ) ;
if ( timedOut )
{
if ( isWaitEventCmd )
{
value = ( ( fence . Id & 0xfff ) < < 16 ) | 0x10000000 ;
}
else
{
value = fence . Id < < 4 ;
}
value | = eventIndex ;
result = NvInternalResult . TryAgain ;
}
else
{
value = fence . Value ;
return NvInternalResult . Success ;
}
}
else
{
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Logger . Error ? . Print ( LogClass . ServiceNv , $"Invalid Event at index {eventIndex} (isWaitEventAsyncCmd: {isWaitEventAsyncCmd}, isWaitEventCmd: {isWaitEventCmd})" ) ;
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if ( hostEvent ! = null )
{
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Logger . Error ? . Print ( LogClass . ServiceNv , hostEvent . DumpState ( _device . Gpu ) ) ;
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}
result = NvInternalResult . InvalidInput ;
}
}
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}
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else
{
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Logger . Error ? . Print ( LogClass . ServiceNv , $"Invalid Event at index {eventIndex} (isWaitEventAsyncCmd: {isWaitEventAsyncCmd}, isWaitEventCmd: {isWaitEventCmd})" ) ;
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result = NvInternalResult . InvalidInput ;
}
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}
return result ;
}
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private NvHostEvent GetFreeEventLocked ( uint id , out uint eventIndex )
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{
eventIndex = EventsCount ;
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uint nullIndex = EventsCount ;
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for ( uint index = 0 ; index < EventsCount ; index + + )
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{
NvHostEvent Event = _events [ index ] ;
if ( Event ! = null )
{
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if ( Event . State = = NvHostEventState . Available | |
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Event . State = = NvHostEventState . Signaled | |
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Event . State = = NvHostEventState . Cancelled )
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{
eventIndex = index ;
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if ( Event . Fence . Id = = id )
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{
return Event ;
}
}
}
else if ( nullIndex = = EventsCount )
{
nullIndex = index ;
}
}
if ( nullIndex < EventsCount )
{
eventIndex = nullIndex ;
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EventRegister ( ref eventIndex ) ;
return _events [ nullIndex ] ;
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}
if ( eventIndex < EventsCount )
{
return _events [ eventIndex ] ;
}
return null ;
}
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public override void Close ( )
{
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Logger . Warning ? . Print ( LogClass . ServiceNv , "Closing channel" ) ;
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lock ( _events )
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{
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// If the device file need to be closed, cancel all user events and dispose events.
for ( int i = 0 ; i < _events . Length ; i + + )
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{
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NvHostEvent evnt = _events [ i ] ;
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if ( evnt ! = null )
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{
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lock ( evnt . Lock )
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{
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if ( evnt . State = = NvHostEventState . Waiting )
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{
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evnt . State = NvHostEventState . Cancelling ;
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evnt . Cancel ( _device . Gpu ) ;
}
else if ( evnt . State = = NvHostEventState . Signaling )
{
// Wait at max 9ms if the guest app is trying to signal the event while closing it..
int retryCount = 0 ;
do
{
if ( retryCount + + > 9 )
{
break ;
}
// TODO: This should be handled by the kernel (reschedule the current thread ect), waiting for Kernel decoupling work.
Thread . Sleep ( 1 ) ;
} while ( evnt . State ! = NvHostEventState . Signaled ) ;
}
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evnt . CloseEvent ( Context ) ;
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_events [ i ] = null ;
}
}
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}
}
}
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}
}