Ryujinx/Ryujinx.HLE/HOS/Services/Time/Types/SteadyClockContext.cs

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using Ryujinx.HLE.Utilities;
using System.Runtime.InteropServices;
namespace Ryujinx.HLE.HOS.Services.Time.Types
{
[StructLayout(LayoutKind.Sequential)]
struct SteadyClockContext
{
public ulong InternalOffset;
public UInt128 ClockSourceId;
}
}