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42 lines
1.5 KiB
C#
42 lines
1.5 KiB
C#
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using Ryujinx.Common.Memory;
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namespace Ryujinx.Graphics.Nvdec
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{
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// Note: Most of those names are not official.
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unsafe struct NvdecRegisters
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{
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public fixed uint Reserved0[128];
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public uint SetCodecID;
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public fixed uint Reserved204[63];
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public uint Execute;
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public fixed uint Reserved304[63];
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public uint SetPlatformID;
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public uint SetPictureInfoOffset;
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public uint SetBitstreamOffset;
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public uint SetFrameNumber;
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public uint SetH264SliceDataOffsetsOffset; // Also used by VC1
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public uint SetH264MvDumpOffset; // Also used by VC1
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public uint Unknown418; // Used by VC1
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public uint Unknown41C;
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public uint Unknown420; // Used by VC1
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public uint SetFrameStatsOffset;
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public uint SetH264LastSurfaceLumaOffset;
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public uint SetH264LastSurfaceChromaOffset;
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public Array17<uint> SetSurfaceLumaOffset;
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public Array17<uint> SetSurfaceChromaOffset;
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public uint Unknown4B8;
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public uint Unknown4BC;
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public uint SetCryptoData0Offset;
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public uint SetCryptoData1Offset;
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public Array62<uint> Unknown4C8;
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public uint SetVp9EntropyProbsOffset;
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public uint SetVp9BackwardUpdatesOffset;
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public uint SetVp9LastFrameSegMapOffset;
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public uint SetVp9CurrFrameSegMapOffset;
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public uint Unknown5D0;
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public uint SetVp9LastFrameMvsOffset;
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public uint SetVp9CurrFrameMvsOffset;
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public uint Unknown5DC;
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}
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}
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