using System.Linq;
namespace Ryujinx.Graphics.GAL.Multithreading.Resources.Programs
{
class SourceProgramRequest : IProgramRequest
public ThreadedProgram Threaded { get; set; }
private ShaderSource[] _shaders;
private ShaderInfo _info;
public SourceProgramRequest(ThreadedProgram program, ShaderSource[] shaders, ShaderInfo info)
Threaded = program;
_shaders = shaders;
_info = info;
}
public IProgram Create(IRenderer renderer)
return renderer.CreateProgram(_shaders, _info);