2021-04-14 12:28:43 +02:00
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namespace Ryujinx.Input.Assigner
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{
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/// <summary>
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/// <see cref="IButtonAssigner"/> implementation for <see cref="IKeyboard"/>.
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/// </summary>
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public class KeyboardKeyAssigner : IButtonAssigner
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{
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2023-06-28 18:23:00 +02:00
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private readonly IKeyboard _keyboard;
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2021-04-14 12:28:43 +02:00
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private KeyboardStateSnapshot _keyboardState;
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public KeyboardKeyAssigner(IKeyboard keyboard)
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{
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_keyboard = keyboard;
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}
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public void Initialize() { }
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public void ReadInput()
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{
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_keyboardState = _keyboard.GetKeyboardStateSnapshot();
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}
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public bool HasAnyButtonPressed()
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{
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return GetPressedButton().Length != 0;
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}
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public bool ShouldCancel()
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{
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return _keyboardState.IsPressed(Key.Escape);
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}
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public string GetPressedButton()
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{
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string keyPressed = "";
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for (Key key = Key.Unknown; key < Key.Count; key++)
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{
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if (_keyboardState.IsPressed(key))
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{
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keyPressed = key.ToString();
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break;
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}
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}
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return !ShouldCancel() ? keyPressed : "";
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}
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}
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2023-06-28 18:23:00 +02:00
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}
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