Ryujinx/Ryujinx.Graphics/Gal/IGalRasterizer.cs

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using System;
namespace Ryujinx.Graphics.Gal
{
public interface IGalRasterizer
{
void LockCaches();
void UnlockCaches();
void ClearBuffers(
GalClearBufferFlags Flags,
int Attachment,
float Red,
float Green,
float Blue,
float Alpha,
float Depth,
int Stencil);
bool IsVboCached(long Key, long DataSize);
bool IsIboCached(long Key, long DataSize);
void CreateVbo(long Key, int DataSize, IntPtr HostAddress);
void CreateIbo(long Key, int DataSize, IntPtr HostAddress);
void CreateIbo(long Key, int DataSize, byte[] Buffer);
void SetIndexArray(int Size, GalIndexFormat Format);
void DrawArrays(int First, int Count, GalPrimitiveType PrimType);
void DrawElements(long IboKey, int First, int VertexBase, GalPrimitiveType PrimType);
}
}