using ARMeilleure.Memory;
using Ryujinx.Memory;
namespace Ryujinx.Cpu.Jit
{
public class JitMemoryAllocator : IJitMemoryAllocator
public IJitMemoryBlock Allocate(ulong size) => new JitMemoryBlock(size, MemoryAllocationFlags.None);
public IJitMemoryBlock Reserve(ulong size) => new JitMemoryBlock(size, MemoryAllocationFlags.Reserve);
}