namespace Ryujinx.Graphics.GAL.Multithreading.Commands
{
struct BeginTransformFeedbackCommand : IGALCommand, IGALCommand<BeginTransformFeedbackCommand>
public CommandType CommandType => CommandType.BeginTransformFeedback;
private PrimitiveTopology _topology;
public void Set(PrimitiveTopology topology)
_topology = topology;
}
public static void Run(ref BeginTransformFeedbackCommand command, ThreadedRenderer threaded, IRenderer renderer)
renderer.Pipeline.BeginTransformFeedback(command._topology);