using System;
namespace Ryujinx.Input
{
/// <summary>
/// Represent features supported by a <see cref="IGamepad"/>.
/// </summary>
[Flags]
public enum GamepadFeaturesFlag
/// No features are supported
None,
/// Rumble
/// <remarks>Also named haptic</remarks>
Rumble,
/// Motion
/// <remarks>Also named sixaxis</remarks>
Motion,
}