namespace Ryujinx.Graphics.GAL.Multithreading.Commands
{
struct CommandBufferBarrierCommand : IGALCommand, IGALCommand<CommandBufferBarrierCommand>
public CommandType CommandType => CommandType.CommandBufferBarrier;
public static void Run(ref CommandBufferBarrierCommand command, ThreadedRenderer threaded, IRenderer renderer)
renderer.Pipeline.CommandBufferBarrier();
}