using Ryujinx.Graphics.GAL.Multithreading.Model;
using Ryujinx.Graphics.GAL.Multithreading.Resources;
namespace Ryujinx.Graphics.GAL.Multithreading.Commands.CounterEvent
{
struct CounterEventDisposeCommand : IGALCommand, IGALCommand<CounterEventDisposeCommand>
public CommandType CommandType => CommandType.CounterEventDispose;
private TableRef<ThreadedCounterEvent> _event;
public void Set(TableRef<ThreadedCounterEvent> evt)
_event = evt;
}
public static void Run(ref CounterEventDisposeCommand command, ThreadedRenderer threaded, IRenderer renderer)
command._event.Get(threaded).Base.Dispose();