namespace Ryujinx.Graphics.GAL.Multithreading.Commands
{
struct DrawIndexedCommand : IGALCommand, IGALCommand<DrawIndexedCommand>
public CommandType CommandType => CommandType.DrawIndexed;
private int _indexCount;
private int _instanceCount;
private int _firstIndex;
private int _firstVertex;
private int _firstInstance;
public void Set(int indexCount, int instanceCount, int firstIndex, int firstVertex, int firstInstance)
_indexCount = indexCount;
_instanceCount = instanceCount;
_firstIndex = firstIndex;
_firstVertex = firstVertex;
_firstInstance = firstInstance;
}
public static void Run(ref DrawIndexedCommand command, ThreadedRenderer threaded, IRenderer renderer)
renderer.Pipeline.DrawIndexed(command._indexCount, command._instanceCount, command._firstIndex, command._firstVertex, command._firstInstance);