namespace Ryujinx.Graphics.GAL.Multithreading.Commands
{
struct DrawCommand : IGALCommand, IGALCommand<DrawCommand>
public CommandType CommandType => CommandType.Draw;
private int _vertexCount;
private int _instanceCount;
private int _firstVertex;
private int _firstInstance;
public void Set(int vertexCount, int instanceCount, int firstVertex, int firstInstance)
_vertexCount = vertexCount;
_instanceCount = instanceCount;
_firstVertex = firstVertex;
_firstInstance = firstInstance;
}
public static void Run(ref DrawCommand command, ThreadedRenderer threaded, IRenderer renderer)
renderer.Pipeline.Draw(command._vertexCount, command._instanceCount, command._firstVertex, command._firstInstance);