namespace Ryujinx.Graphics.GAL.Multithreading.Commands
{
struct DrawIndexedIndirectCommand : IGALCommand, IGALCommand<DrawIndexedIndirectCommand>
public CommandType CommandType => CommandType.DrawIndexedIndirect;
private BufferRange _indirectBuffer;
public void Set(BufferRange indirectBuffer)
_indirectBuffer = indirectBuffer;
}
public static void Run(ref DrawIndexedIndirectCommand command, ThreadedRenderer threaded, IRenderer renderer)
renderer.Pipeline.DrawIndexedIndirect(threaded.Buffers.MapBufferRange(command._indirectBuffer));