using Ryujinx.Graphics.GAL.Multithreading.Model;
using Ryujinx.Graphics.GAL.Multithreading.Resources;
namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Program
{
struct ProgramDisposeCommand : IGALCommand, IGALCommand<ProgramDisposeCommand>
public CommandType CommandType => CommandType.ProgramDispose;
private TableRef<ThreadedProgram> _program;
public void Set(TableRef<ThreadedProgram> program)
_program = program;
}
public static void Run(ref ProgramDisposeCommand command, ThreadedRenderer threaded, IRenderer renderer)
command._program.Get(threaded).Base.Dispose();