using Ryujinx.Graphics.GAL.Multithreading.Model;
using Ryujinx.Graphics.GAL.Multithreading.Resources;
namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Program
{
struct ProgramGetBinaryCommand : IGALCommand, IGALCommand<ProgramGetBinaryCommand>
public CommandType CommandType => CommandType.ProgramGetBinary;
private TableRef<ThreadedProgram> _program;
private TableRef<ResultBox<byte[]>> _result;
public void Set(TableRef<ThreadedProgram> program, TableRef<ResultBox<byte[]>> result)
_program = program;
_result = result;
}
public static void Run(ref ProgramGetBinaryCommand command, ThreadedRenderer threaded, IRenderer renderer)
byte[] result = command._program.Get(threaded).Base.GetBinary();
command._result.Get(threaded).Result = result;