using Ryujinx.Graphics.GAL.Multithreading.Model;
namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Renderer
{
struct GetCapabilitiesCommand : IGALCommand, IGALCommand<GetCapabilitiesCommand>
public CommandType CommandType => CommandType.GetCapabilities;
private TableRef<ResultBox<Capabilities>> _result;
public void Set(TableRef<ResultBox<Capabilities>> result)
_result = result;
}
public static void Run(ref GetCapabilitiesCommand command, ThreadedRenderer threaded, IRenderer renderer)
command._result.Get(threaded).Result = renderer.GetCapabilities();