namespace Ryujinx.Graphics.GAL.Multithreading.Commands
{
struct SetDepthBiasCommand : IGALCommand, IGALCommand<SetDepthBiasCommand>
public CommandType CommandType => CommandType.SetDepthBias;
private PolygonModeMask _enables;
private float _factor;
private float _units;
private float _clamp;
public void Set(PolygonModeMask enables, float factor, float units, float clamp)
_enables = enables;
_factor = factor;
_units = units;
_clamp = clamp;
}
public static void Run(ref SetDepthBiasCommand command, ThreadedRenderer threaded, IRenderer renderer)
renderer.Pipeline.SetDepthBias(command._enables, command._factor, command._units, command._clamp);