namespace Ryujinx.Graphics.GAL.Multithreading.Commands
{
struct SetDepthClampCommand : IGALCommand, IGALCommand<SetDepthClampCommand>
public CommandType CommandType => CommandType.SetDepthClamp;
private bool _clamp;
public void Set(bool clamp)
_clamp = clamp;
}
public static void Run(ref SetDepthClampCommand command, ThreadedRenderer threaded, IRenderer renderer)
renderer.Pipeline.SetDepthClamp(command._clamp);