namespace Ryujinx.Graphics.GAL.Multithreading.Commands
{
struct SetDepthModeCommand : IGALCommand, IGALCommand<SetDepthModeCommand>
public CommandType CommandType => CommandType.SetDepthMode;
private DepthMode _mode;
public void Set(DepthMode mode)
_mode = mode;
}
public static void Run(ref SetDepthModeCommand command, ThreadedRenderer threaded, IRenderer renderer)
renderer.Pipeline.SetDepthMode(command._mode);