namespace Ryujinx.Graphics.GAL.Multithreading.Commands
{
struct SetPrimitiveRestartCommand : IGALCommand, IGALCommand<SetPrimitiveRestartCommand>
public CommandType CommandType => CommandType.SetPrimitiveRestart;
private bool _enable;
private int _index;
public void Set(bool enable, int index)
_enable = enable;
_index = index;
}
public static void Run(ref SetPrimitiveRestartCommand command, ThreadedRenderer threaded, IRenderer renderer)
renderer.Pipeline.SetPrimitiveRestart(command._enable, command._index);