namespace Ryujinx.Graphics.GAL.Multithreading.Commands
{
struct SetPrimitiveTopologyCommand : IGALCommand, IGALCommand<SetPrimitiveTopologyCommand>
public CommandType CommandType => CommandType.SetPrimitiveTopology;
private PrimitiveTopology _topology;
public void Set(PrimitiveTopology topology)
_topology = topology;
}
public static void Run(ref SetPrimitiveTopologyCommand command, ThreadedRenderer threaded, IRenderer renderer)
renderer.Pipeline.SetPrimitiveTopology(command._topology);