namespace Ryujinx.Graphics.GAL.Multithreading.Commands
{
struct SetRenderTargetScaleCommand : IGALCommand, IGALCommand<SetRenderTargetScaleCommand>
public CommandType CommandType => CommandType.SetRenderTargetScale;
private float _scale;
public void Set(float scale)
_scale = scale;
}
public static void Run(ref SetRenderTargetScaleCommand command, ThreadedRenderer threaded, IRenderer renderer)
renderer.Pipeline.SetRenderTargetScale(command._scale);