using Ryujinx.Graphics.GAL.Multithreading.Model;
using System;
namespace Ryujinx.Graphics.GAL.Multithreading.Commands
{
struct SetVertexAttribsCommand : IGALCommand, IGALCommand<SetVertexAttribsCommand>
public CommandType CommandType => CommandType.SetVertexAttribs;
private SpanRef<VertexAttribDescriptor> _vertexAttribs;
public void Set(SpanRef<VertexAttribDescriptor> vertexAttribs)
_vertexAttribs = vertexAttribs;
}
public static void Run(ref SetVertexAttribsCommand command, ThreadedRenderer threaded, IRenderer renderer)
ReadOnlySpan<VertexAttribDescriptor> vertexAttribs = command._vertexAttribs.Get(threaded);
renderer.Pipeline.SetVertexAttribs(vertexAttribs);
command._vertexAttribs.Dispose(threaded);