using Ryujinx.Graphics.Shader.Instructions;
namespace Ryujinx.Graphics.Shader.Decoders
{
class OpCodeTexs : OpCodeTextureScalar
public TextureTarget Target => (TextureTarget)RawType;
public new static OpCode Create(InstEmitter emitter, ulong address, long opCode) => new OpCodeTexs(emitter, address, opCode);
public OpCodeTexs(InstEmitter emitter, ulong address, long opCode) : base(emitter, address, opCode) { }
}