Add a new JIT compiler for CPU code (#693)
* Start of the ARMeilleure project
* Refactoring around the old IRAdapter, now renamed to PreAllocator
* Optimize the LowestBitSet method
* Add CLZ support and fix CLS implementation
* Add missing Equals and GetHashCode overrides on some structs, misc small tweaks
* Implement the ByteSwap IR instruction, and some refactoring on the assembler
* Implement the DivideUI IR instruction and fix 64-bits IDIV
* Correct constant operand type on CSINC
* Move division instructions implementation to InstEmitDiv
* Fix destination type for the ConditionalSelect IR instruction
* Implement UMULH and SMULH, with new IR instructions
* Fix some issues with shift instructions
* Fix constant types for BFM instructions
* Fix up new tests using the new V128 struct
* Update tests
* Move DIV tests to a separate file
* Add support for calls, and some instructions that depends on them
* Start adding support for SIMD & FP types, along with some of the related ARM instructions
* Fix some typos and the divide instruction with FP operands
* Fix wrong method call on Clz_V
* Implement ARM FP & SIMD move instructions, Saddlv_V, and misc. fixes
* Implement SIMD logical instructions and more misc. fixes
* Fix PSRAD x86 instruction encoding, TRN, UABD and UABDL implementations
* Implement float conversion instruction, merge in LDj3SNuD fixes, and some other misc. fixes
* Implement SIMD shift instruction and fix Dup_V
* Add SCVTF and UCVTF (vector, fixed-point) variants to the opcode table
* Fix check with tolerance on tester
* Implement FP & SIMD comparison instructions, and some fixes
* Update FCVT (Scalar) encoding on the table to support the Half-float variants
* Support passing V128 structs, some cleanup on the register allocator, merge LDj3SNuD fixes
* Use old memory access methods, made a start on SIMD memory insts support, some fixes
* Fix float constant passed to functions, save and restore non-volatile XMM registers, other fixes
* Fix arguments count with struct return values, other fixes
* More instructions
* Misc. fixes and integrate LDj3SNuD fixes
* Update tests
* Add a faster linear scan allocator, unwinding support on windows, and other changes
* Update Ryujinx.HLE
* Update Ryujinx.Graphics
* Fix V128 return pointer passing, RCX is clobbered
* Update Ryujinx.Tests
* Update ITimeZoneService
* Stop using GetFunctionPointer as that can't be called from native code, misc. fixes and tweaks
* Use generic GetFunctionPointerForDelegate method and other tweaks
* Some refactoring on the code generator, assert on invalid operations and use a separate enum for intrinsics
* Remove some unused code on the assembler
* Fix REX.W prefix regression on float conversion instructions, add some sort of profiler
* Add hardware capability detection
* Fix regression on Sha1h and revert Fcm** changes
* Add SSE2-only paths on vector extract and insert, some refactoring on the pre-allocator
* Fix silly mistake introduced on last commit on CpuId
* Generate inline stack probes when the stack allocation is too large
* Initial support for the System-V ABI
* Support multiple destination operands
* Fix SSE2 VectorInsert8 path, and other fixes
* Change placement of XMM callee save and restore code to match other compilers
* Rename Dest to Destination and Inst to Instruction
* Fix a regression related to calls and the V128 type
* Add an extra space on comments to match code style
* Some refactoring
* Fix vector insert FP32 SSE2 path
* Port over the ARM32 instructions
* Avoid memory protection races on JIT Cache
* Another fix on VectorInsert FP32 (thanks to LDj3SNuD
* Float operands don't need to use the same register when VEX is supported
* Add a new register allocator, higher quality code for hot code (tier up), and other tweaks
* Some nits, small improvements on the pre allocator
* CpuThreadState is gone
* Allow changing CPU emulators with a config entry
* Add runtime identifiers on the ARMeilleure project
* Allow switching between CPUs through a config entry (pt. 2)
* Change win10-x64 to win-x64 on projects
* Update the Ryujinx project to use ARMeilleure
* Ensure that the selected register is valid on the hybrid allocator
* Allow exiting on returns to 0 (should fix test regression)
* Remove register assignments for most used variables on the hybrid allocator
* Do not use fixed registers as spill temp
* Add missing namespace and remove unneeded using
* Address PR feedback
* Fix types, etc
* Enable AssumeStrictAbiCompliance by default
* Ensure that Spill and Fill don't load or store any more than necessary
2019-08-08 20:56:22 +02:00
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using ARMeilleure.Instructions;
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using ARMeilleure.Memory;
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using ARMeilleure.State;
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using System;
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using System.Collections.Concurrent;
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using System.Collections.Generic;
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using System.Reflection.Emit;
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namespace ARMeilleure.Decoders
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{
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static class Decoder
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{
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2019-12-14 22:18:51 +01:00
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// We define a limit on the number of instructions that a function may have,
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// this prevents functions being potentially too large, which would
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// take too long to compile and use too much memory.
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private const int MaxInstsPerFunction = 5000;
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Add a new JIT compiler for CPU code (#693)
* Start of the ARMeilleure project
* Refactoring around the old IRAdapter, now renamed to PreAllocator
* Optimize the LowestBitSet method
* Add CLZ support and fix CLS implementation
* Add missing Equals and GetHashCode overrides on some structs, misc small tweaks
* Implement the ByteSwap IR instruction, and some refactoring on the assembler
* Implement the DivideUI IR instruction and fix 64-bits IDIV
* Correct constant operand type on CSINC
* Move division instructions implementation to InstEmitDiv
* Fix destination type for the ConditionalSelect IR instruction
* Implement UMULH and SMULH, with new IR instructions
* Fix some issues with shift instructions
* Fix constant types for BFM instructions
* Fix up new tests using the new V128 struct
* Update tests
* Move DIV tests to a separate file
* Add support for calls, and some instructions that depends on them
* Start adding support for SIMD & FP types, along with some of the related ARM instructions
* Fix some typos and the divide instruction with FP operands
* Fix wrong method call on Clz_V
* Implement ARM FP & SIMD move instructions, Saddlv_V, and misc. fixes
* Implement SIMD logical instructions and more misc. fixes
* Fix PSRAD x86 instruction encoding, TRN, UABD and UABDL implementations
* Implement float conversion instruction, merge in LDj3SNuD fixes, and some other misc. fixes
* Implement SIMD shift instruction and fix Dup_V
* Add SCVTF and UCVTF (vector, fixed-point) variants to the opcode table
* Fix check with tolerance on tester
* Implement FP & SIMD comparison instructions, and some fixes
* Update FCVT (Scalar) encoding on the table to support the Half-float variants
* Support passing V128 structs, some cleanup on the register allocator, merge LDj3SNuD fixes
* Use old memory access methods, made a start on SIMD memory insts support, some fixes
* Fix float constant passed to functions, save and restore non-volatile XMM registers, other fixes
* Fix arguments count with struct return values, other fixes
* More instructions
* Misc. fixes and integrate LDj3SNuD fixes
* Update tests
* Add a faster linear scan allocator, unwinding support on windows, and other changes
* Update Ryujinx.HLE
* Update Ryujinx.Graphics
* Fix V128 return pointer passing, RCX is clobbered
* Update Ryujinx.Tests
* Update ITimeZoneService
* Stop using GetFunctionPointer as that can't be called from native code, misc. fixes and tweaks
* Use generic GetFunctionPointerForDelegate method and other tweaks
* Some refactoring on the code generator, assert on invalid operations and use a separate enum for intrinsics
* Remove some unused code on the assembler
* Fix REX.W prefix regression on float conversion instructions, add some sort of profiler
* Add hardware capability detection
* Fix regression on Sha1h and revert Fcm** changes
* Add SSE2-only paths on vector extract and insert, some refactoring on the pre-allocator
* Fix silly mistake introduced on last commit on CpuId
* Generate inline stack probes when the stack allocation is too large
* Initial support for the System-V ABI
* Support multiple destination operands
* Fix SSE2 VectorInsert8 path, and other fixes
* Change placement of XMM callee save and restore code to match other compilers
* Rename Dest to Destination and Inst to Instruction
* Fix a regression related to calls and the V128 type
* Add an extra space on comments to match code style
* Some refactoring
* Fix vector insert FP32 SSE2 path
* Port over the ARM32 instructions
* Avoid memory protection races on JIT Cache
* Another fix on VectorInsert FP32 (thanks to LDj3SNuD
* Float operands don't need to use the same register when VEX is supported
* Add a new register allocator, higher quality code for hot code (tier up), and other tweaks
* Some nits, small improvements on the pre allocator
* CpuThreadState is gone
* Allow changing CPU emulators with a config entry
* Add runtime identifiers on the ARMeilleure project
* Allow switching between CPUs through a config entry (pt. 2)
* Change win10-x64 to win-x64 on projects
* Update the Ryujinx project to use ARMeilleure
* Ensure that the selected register is valid on the hybrid allocator
* Allow exiting on returns to 0 (should fix test regression)
* Remove register assignments for most used variables on the hybrid allocator
* Do not use fixed registers as spill temp
* Add missing namespace and remove unneeded using
* Address PR feedback
* Fix types, etc
* Enable AssumeStrictAbiCompliance by default
* Ensure that Spill and Fill don't load or store any more than necessary
2019-08-08 20:56:22 +02:00
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private delegate object MakeOp(InstDescriptor inst, ulong address, int opCode);
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private static ConcurrentDictionary<Type, MakeOp> _opActivators;
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static Decoder()
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{
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_opActivators = new ConcurrentDictionary<Type, MakeOp>();
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}
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public static Block[] DecodeBasicBlock(MemoryManager memory, ulong address, ExecutionMode mode)
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{
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Block block = new Block(address);
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FillBlock(memory, mode, block, ulong.MaxValue);
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return new Block[] { block };
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}
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public static Block[] DecodeFunction(MemoryManager memory, ulong address, ExecutionMode mode)
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{
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List<Block> blocks = new List<Block>();
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Queue<Block> workQueue = new Queue<Block>();
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Dictionary<ulong, Block> visited = new Dictionary<ulong, Block>();
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2019-12-14 22:18:51 +01:00
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int opsCount = 0;
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Add a new JIT compiler for CPU code (#693)
* Start of the ARMeilleure project
* Refactoring around the old IRAdapter, now renamed to PreAllocator
* Optimize the LowestBitSet method
* Add CLZ support and fix CLS implementation
* Add missing Equals and GetHashCode overrides on some structs, misc small tweaks
* Implement the ByteSwap IR instruction, and some refactoring on the assembler
* Implement the DivideUI IR instruction and fix 64-bits IDIV
* Correct constant operand type on CSINC
* Move division instructions implementation to InstEmitDiv
* Fix destination type for the ConditionalSelect IR instruction
* Implement UMULH and SMULH, with new IR instructions
* Fix some issues with shift instructions
* Fix constant types for BFM instructions
* Fix up new tests using the new V128 struct
* Update tests
* Move DIV tests to a separate file
* Add support for calls, and some instructions that depends on them
* Start adding support for SIMD & FP types, along with some of the related ARM instructions
* Fix some typos and the divide instruction with FP operands
* Fix wrong method call on Clz_V
* Implement ARM FP & SIMD move instructions, Saddlv_V, and misc. fixes
* Implement SIMD logical instructions and more misc. fixes
* Fix PSRAD x86 instruction encoding, TRN, UABD and UABDL implementations
* Implement float conversion instruction, merge in LDj3SNuD fixes, and some other misc. fixes
* Implement SIMD shift instruction and fix Dup_V
* Add SCVTF and UCVTF (vector, fixed-point) variants to the opcode table
* Fix check with tolerance on tester
* Implement FP & SIMD comparison instructions, and some fixes
* Update FCVT (Scalar) encoding on the table to support the Half-float variants
* Support passing V128 structs, some cleanup on the register allocator, merge LDj3SNuD fixes
* Use old memory access methods, made a start on SIMD memory insts support, some fixes
* Fix float constant passed to functions, save and restore non-volatile XMM registers, other fixes
* Fix arguments count with struct return values, other fixes
* More instructions
* Misc. fixes and integrate LDj3SNuD fixes
* Update tests
* Add a faster linear scan allocator, unwinding support on windows, and other changes
* Update Ryujinx.HLE
* Update Ryujinx.Graphics
* Fix V128 return pointer passing, RCX is clobbered
* Update Ryujinx.Tests
* Update ITimeZoneService
* Stop using GetFunctionPointer as that can't be called from native code, misc. fixes and tweaks
* Use generic GetFunctionPointerForDelegate method and other tweaks
* Some refactoring on the code generator, assert on invalid operations and use a separate enum for intrinsics
* Remove some unused code on the assembler
* Fix REX.W prefix regression on float conversion instructions, add some sort of profiler
* Add hardware capability detection
* Fix regression on Sha1h and revert Fcm** changes
* Add SSE2-only paths on vector extract and insert, some refactoring on the pre-allocator
* Fix silly mistake introduced on last commit on CpuId
* Generate inline stack probes when the stack allocation is too large
* Initial support for the System-V ABI
* Support multiple destination operands
* Fix SSE2 VectorInsert8 path, and other fixes
* Change placement of XMM callee save and restore code to match other compilers
* Rename Dest to Destination and Inst to Instruction
* Fix a regression related to calls and the V128 type
* Add an extra space on comments to match code style
* Some refactoring
* Fix vector insert FP32 SSE2 path
* Port over the ARM32 instructions
* Avoid memory protection races on JIT Cache
* Another fix on VectorInsert FP32 (thanks to LDj3SNuD
* Float operands don't need to use the same register when VEX is supported
* Add a new register allocator, higher quality code for hot code (tier up), and other tweaks
* Some nits, small improvements on the pre allocator
* CpuThreadState is gone
* Allow changing CPU emulators with a config entry
* Add runtime identifiers on the ARMeilleure project
* Allow switching between CPUs through a config entry (pt. 2)
* Change win10-x64 to win-x64 on projects
* Update the Ryujinx project to use ARMeilleure
* Ensure that the selected register is valid on the hybrid allocator
* Allow exiting on returns to 0 (should fix test regression)
* Remove register assignments for most used variables on the hybrid allocator
* Do not use fixed registers as spill temp
* Add missing namespace and remove unneeded using
* Address PR feedback
* Fix types, etc
* Enable AssumeStrictAbiCompliance by default
* Ensure that Spill and Fill don't load or store any more than necessary
2019-08-08 20:56:22 +02:00
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Block GetBlock(ulong blkAddress)
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{
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if (!visited.TryGetValue(blkAddress, out Block block))
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{
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2019-12-14 22:18:51 +01:00
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if (opsCount > MaxInstsPerFunction)
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{
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return null;
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}
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Add a new JIT compiler for CPU code (#693)
* Start of the ARMeilleure project
* Refactoring around the old IRAdapter, now renamed to PreAllocator
* Optimize the LowestBitSet method
* Add CLZ support and fix CLS implementation
* Add missing Equals and GetHashCode overrides on some structs, misc small tweaks
* Implement the ByteSwap IR instruction, and some refactoring on the assembler
* Implement the DivideUI IR instruction and fix 64-bits IDIV
* Correct constant operand type on CSINC
* Move division instructions implementation to InstEmitDiv
* Fix destination type for the ConditionalSelect IR instruction
* Implement UMULH and SMULH, with new IR instructions
* Fix some issues with shift instructions
* Fix constant types for BFM instructions
* Fix up new tests using the new V128 struct
* Update tests
* Move DIV tests to a separate file
* Add support for calls, and some instructions that depends on them
* Start adding support for SIMD & FP types, along with some of the related ARM instructions
* Fix some typos and the divide instruction with FP operands
* Fix wrong method call on Clz_V
* Implement ARM FP & SIMD move instructions, Saddlv_V, and misc. fixes
* Implement SIMD logical instructions and more misc. fixes
* Fix PSRAD x86 instruction encoding, TRN, UABD and UABDL implementations
* Implement float conversion instruction, merge in LDj3SNuD fixes, and some other misc. fixes
* Implement SIMD shift instruction and fix Dup_V
* Add SCVTF and UCVTF (vector, fixed-point) variants to the opcode table
* Fix check with tolerance on tester
* Implement FP & SIMD comparison instructions, and some fixes
* Update FCVT (Scalar) encoding on the table to support the Half-float variants
* Support passing V128 structs, some cleanup on the register allocator, merge LDj3SNuD fixes
* Use old memory access methods, made a start on SIMD memory insts support, some fixes
* Fix float constant passed to functions, save and restore non-volatile XMM registers, other fixes
* Fix arguments count with struct return values, other fixes
* More instructions
* Misc. fixes and integrate LDj3SNuD fixes
* Update tests
* Add a faster linear scan allocator, unwinding support on windows, and other changes
* Update Ryujinx.HLE
* Update Ryujinx.Graphics
* Fix V128 return pointer passing, RCX is clobbered
* Update Ryujinx.Tests
* Update ITimeZoneService
* Stop using GetFunctionPointer as that can't be called from native code, misc. fixes and tweaks
* Use generic GetFunctionPointerForDelegate method and other tweaks
* Some refactoring on the code generator, assert on invalid operations and use a separate enum for intrinsics
* Remove some unused code on the assembler
* Fix REX.W prefix regression on float conversion instructions, add some sort of profiler
* Add hardware capability detection
* Fix regression on Sha1h and revert Fcm** changes
* Add SSE2-only paths on vector extract and insert, some refactoring on the pre-allocator
* Fix silly mistake introduced on last commit on CpuId
* Generate inline stack probes when the stack allocation is too large
* Initial support for the System-V ABI
* Support multiple destination operands
* Fix SSE2 VectorInsert8 path, and other fixes
* Change placement of XMM callee save and restore code to match other compilers
* Rename Dest to Destination and Inst to Instruction
* Fix a regression related to calls and the V128 type
* Add an extra space on comments to match code style
* Some refactoring
* Fix vector insert FP32 SSE2 path
* Port over the ARM32 instructions
* Avoid memory protection races on JIT Cache
* Another fix on VectorInsert FP32 (thanks to LDj3SNuD
* Float operands don't need to use the same register when VEX is supported
* Add a new register allocator, higher quality code for hot code (tier up), and other tweaks
* Some nits, small improvements on the pre allocator
* CpuThreadState is gone
* Allow changing CPU emulators with a config entry
* Add runtime identifiers on the ARMeilleure project
* Allow switching between CPUs through a config entry (pt. 2)
* Change win10-x64 to win-x64 on projects
* Update the Ryujinx project to use ARMeilleure
* Ensure that the selected register is valid on the hybrid allocator
* Allow exiting on returns to 0 (should fix test regression)
* Remove register assignments for most used variables on the hybrid allocator
* Do not use fixed registers as spill temp
* Add missing namespace and remove unneeded using
* Address PR feedback
* Fix types, etc
* Enable AssumeStrictAbiCompliance by default
* Ensure that Spill and Fill don't load or store any more than necessary
2019-08-08 20:56:22 +02:00
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block = new Block(blkAddress);
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workQueue.Enqueue(block);
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visited.Add(blkAddress, block);
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}
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return block;
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}
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GetBlock(address);
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while (workQueue.TryDequeue(out Block currBlock))
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{
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// Check if the current block is inside another block.
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if (BinarySearch(blocks, currBlock.Address, out int nBlkIndex))
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{
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Block nBlock = blocks[nBlkIndex];
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if (nBlock.Address == currBlock.Address)
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{
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throw new InvalidOperationException("Found duplicate block address on the list.");
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}
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nBlock.Split(currBlock);
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blocks.Insert(nBlkIndex + 1, currBlock);
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continue;
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}
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// If we have a block after the current one, set the limit address.
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ulong limitAddress = ulong.MaxValue;
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if (nBlkIndex != blocks.Count)
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{
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Block nBlock = blocks[nBlkIndex];
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int nextIndex = nBlkIndex + 1;
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if (nBlock.Address < currBlock.Address && nextIndex < blocks.Count)
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{
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limitAddress = blocks[nextIndex].Address;
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}
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else if (nBlock.Address > currBlock.Address)
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{
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limitAddress = blocks[nBlkIndex].Address;
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}
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}
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FillBlock(memory, mode, currBlock, limitAddress);
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2019-12-14 22:18:51 +01:00
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opsCount += currBlock.OpCodes.Count;
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Add a new JIT compiler for CPU code (#693)
* Start of the ARMeilleure project
* Refactoring around the old IRAdapter, now renamed to PreAllocator
* Optimize the LowestBitSet method
* Add CLZ support and fix CLS implementation
* Add missing Equals and GetHashCode overrides on some structs, misc small tweaks
* Implement the ByteSwap IR instruction, and some refactoring on the assembler
* Implement the DivideUI IR instruction and fix 64-bits IDIV
* Correct constant operand type on CSINC
* Move division instructions implementation to InstEmitDiv
* Fix destination type for the ConditionalSelect IR instruction
* Implement UMULH and SMULH, with new IR instructions
* Fix some issues with shift instructions
* Fix constant types for BFM instructions
* Fix up new tests using the new V128 struct
* Update tests
* Move DIV tests to a separate file
* Add support for calls, and some instructions that depends on them
* Start adding support for SIMD & FP types, along with some of the related ARM instructions
* Fix some typos and the divide instruction with FP operands
* Fix wrong method call on Clz_V
* Implement ARM FP & SIMD move instructions, Saddlv_V, and misc. fixes
* Implement SIMD logical instructions and more misc. fixes
* Fix PSRAD x86 instruction encoding, TRN, UABD and UABDL implementations
* Implement float conversion instruction, merge in LDj3SNuD fixes, and some other misc. fixes
* Implement SIMD shift instruction and fix Dup_V
* Add SCVTF and UCVTF (vector, fixed-point) variants to the opcode table
* Fix check with tolerance on tester
* Implement FP & SIMD comparison instructions, and some fixes
* Update FCVT (Scalar) encoding on the table to support the Half-float variants
* Support passing V128 structs, some cleanup on the register allocator, merge LDj3SNuD fixes
* Use old memory access methods, made a start on SIMD memory insts support, some fixes
* Fix float constant passed to functions, save and restore non-volatile XMM registers, other fixes
* Fix arguments count with struct return values, other fixes
* More instructions
* Misc. fixes and integrate LDj3SNuD fixes
* Update tests
* Add a faster linear scan allocator, unwinding support on windows, and other changes
* Update Ryujinx.HLE
* Update Ryujinx.Graphics
* Fix V128 return pointer passing, RCX is clobbered
* Update Ryujinx.Tests
* Update ITimeZoneService
* Stop using GetFunctionPointer as that can't be called from native code, misc. fixes and tweaks
* Use generic GetFunctionPointerForDelegate method and other tweaks
* Some refactoring on the code generator, assert on invalid operations and use a separate enum for intrinsics
* Remove some unused code on the assembler
* Fix REX.W prefix regression on float conversion instructions, add some sort of profiler
* Add hardware capability detection
* Fix regression on Sha1h and revert Fcm** changes
* Add SSE2-only paths on vector extract and insert, some refactoring on the pre-allocator
* Fix silly mistake introduced on last commit on CpuId
* Generate inline stack probes when the stack allocation is too large
* Initial support for the System-V ABI
* Support multiple destination operands
* Fix SSE2 VectorInsert8 path, and other fixes
* Change placement of XMM callee save and restore code to match other compilers
* Rename Dest to Destination and Inst to Instruction
* Fix a regression related to calls and the V128 type
* Add an extra space on comments to match code style
* Some refactoring
* Fix vector insert FP32 SSE2 path
* Port over the ARM32 instructions
* Avoid memory protection races on JIT Cache
* Another fix on VectorInsert FP32 (thanks to LDj3SNuD
* Float operands don't need to use the same register when VEX is supported
* Add a new register allocator, higher quality code for hot code (tier up), and other tweaks
* Some nits, small improvements on the pre allocator
* CpuThreadState is gone
* Allow changing CPU emulators with a config entry
* Add runtime identifiers on the ARMeilleure project
* Allow switching between CPUs through a config entry (pt. 2)
* Change win10-x64 to win-x64 on projects
* Update the Ryujinx project to use ARMeilleure
* Ensure that the selected register is valid on the hybrid allocator
* Allow exiting on returns to 0 (should fix test regression)
* Remove register assignments for most used variables on the hybrid allocator
* Do not use fixed registers as spill temp
* Add missing namespace and remove unneeded using
* Address PR feedback
* Fix types, etc
* Enable AssumeStrictAbiCompliance by default
* Ensure that Spill and Fill don't load or store any more than necessary
2019-08-08 20:56:22 +02:00
|
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|
if (currBlock.OpCodes.Count != 0)
|
|
|
|
{
|
|
|
|
// Set child blocks. "Branch" is the block the branch instruction
|
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|
// points to (when taken), "Next" is the block at the next address,
|
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|
// executed when the branch is not taken. For Unconditional Branches
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|
// (except BL/BLR that are sub calls) or end of executable, Next is null.
|
|
|
|
OpCode lastOp = currBlock.GetLastOp();
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|
|
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|
bool isCall = IsCall(lastOp);
|
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|
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|
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|
|
if (lastOp is IOpCodeBImm op && !isCall)
|
|
|
|
{
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|
currBlock.Branch = GetBlock((ulong)op.Immediate);
|
|
|
|
}
|
|
|
|
|
|
|
|
if (!IsUnconditionalBranch(lastOp) /*|| isCall*/)
|
|
|
|
{
|
|
|
|
currBlock.Next = GetBlock(currBlock.EndAddress);
|
|
|
|
}
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|
|
|
}
|
|
|
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|
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|
|
// Insert the new block on the list (sorted by address).
|
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|
|
if (blocks.Count != 0)
|
|
|
|
{
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|
|
|
Block nBlock = blocks[nBlkIndex];
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|
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|
blocks.Insert(nBlkIndex + (nBlock.Address < currBlock.Address ? 1 : 0), currBlock);
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|
}
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|
else
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|
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|
{
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|
blocks.Add(currBlock);
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}
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|
}
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|
return blocks.ToArray();
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|
}
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|
private static bool BinarySearch(List<Block> blocks, ulong address, out int index)
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|
{
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|
index = 0;
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|
int left = 0;
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|
int right = blocks.Count - 1;
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|
while (left <= right)
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|
{
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|
int size = right - left;
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|
int middle = left + (size >> 1);
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|
Block block = blocks[middle];
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index = middle;
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if (address >= block.Address && address < block.EndAddress)
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|
{
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|
return true;
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|
}
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|
if (address < block.Address)
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{
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|
right = middle - 1;
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|
}
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else
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{
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left = middle + 1;
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|
}
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}
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|
return false;
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|
}
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|
private static void FillBlock(
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|
MemoryManager memory,
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|
ExecutionMode mode,
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|
Block block,
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|
ulong limitAddress)
|
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|
|
{
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|
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|
ulong address = block.Address;
|
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|
|
|
|
|
|
OpCode opCode;
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|
|
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|
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|
|
do
|
|
|
|
{
|
|
|
|
if (address >= limitAddress)
|
|
|
|
{
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
|
|
|
opCode = DecodeOpCode(memory, address, mode);
|
|
|
|
|
|
|
|
block.OpCodes.Add(opCode);
|
|
|
|
|
|
|
|
address += (ulong)opCode.OpCodeSizeInBytes;
|
|
|
|
}
|
|
|
|
while (!(IsBranch(opCode) || IsException(opCode)));
|
|
|
|
|
|
|
|
block.EndAddress = address;
|
|
|
|
}
|
|
|
|
|
|
|
|
private static bool IsBranch(OpCode opCode)
|
|
|
|
{
|
|
|
|
return opCode is OpCodeBImm ||
|
|
|
|
opCode is OpCodeBReg || IsAarch32Branch(opCode);
|
|
|
|
}
|
|
|
|
|
|
|
|
private static bool IsUnconditionalBranch(OpCode opCode)
|
|
|
|
{
|
|
|
|
return opCode is OpCodeBImmAl ||
|
|
|
|
opCode is OpCodeBReg || IsAarch32UnconditionalBranch(opCode);
|
|
|
|
}
|
|
|
|
|
|
|
|
private static bool IsAarch32UnconditionalBranch(OpCode opCode)
|
|
|
|
{
|
|
|
|
if (!(opCode is OpCode32 op))
|
|
|
|
{
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
// Note: On ARM32, most instructions have conditional execution,
|
|
|
|
// so there's no "Always" (unconditional) branch like on ARM64.
|
|
|
|
// We need to check if the condition is "Always" instead.
|
|
|
|
return IsAarch32Branch(op) && op.Cond >= Condition.Al;
|
|
|
|
}
|
|
|
|
|
|
|
|
private static bool IsAarch32Branch(OpCode opCode)
|
|
|
|
{
|
|
|
|
// Note: On ARM32, most ALU operations can write to R15 (PC),
|
|
|
|
// so we must consider such operations as a branch in potential aswell.
|
|
|
|
if (opCode is IOpCode32Alu opAlu && opAlu.Rd == RegisterAlias.Aarch32Pc)
|
|
|
|
{
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
// Same thing for memory operations. We have the cases where PC is a target
|
|
|
|
// register (Rt == 15 or (mask & (1 << 15)) != 0), and cases where there is
|
|
|
|
// a write back to PC (wback == true && Rn == 15), however the later may
|
|
|
|
// be "undefined" depending on the CPU, so compilers should not produce that.
|
|
|
|
if (opCode is IOpCode32Mem || opCode is IOpCode32MemMult)
|
|
|
|
{
|
|
|
|
int rt, rn;
|
|
|
|
|
|
|
|
bool wBack, isLoad;
|
|
|
|
|
|
|
|
if (opCode is IOpCode32Mem opMem)
|
|
|
|
{
|
|
|
|
rt = opMem.Rt;
|
|
|
|
rn = opMem.Rn;
|
|
|
|
wBack = opMem.WBack;
|
|
|
|
isLoad = opMem.IsLoad;
|
|
|
|
|
|
|
|
// For the dual load, we also need to take into account the
|
|
|
|
// case were Rt2 == 15 (PC).
|
|
|
|
if (rt == 14 && opMem.Instruction.Name == InstName.Ldrd)
|
|
|
|
{
|
|
|
|
rt = RegisterAlias.Aarch32Pc;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else if (opCode is IOpCode32MemMult opMemMult)
|
|
|
|
{
|
|
|
|
const int pcMask = 1 << RegisterAlias.Aarch32Pc;
|
|
|
|
|
|
|
|
rt = (opMemMult.RegisterMask & pcMask) != 0 ? RegisterAlias.Aarch32Pc : 0;
|
|
|
|
rn = opMemMult.Rn;
|
|
|
|
wBack = opMemMult.PostOffset != 0;
|
|
|
|
isLoad = opMemMult.IsLoad;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
throw new NotImplementedException($"The type \"{opCode.GetType().Name}\" is not implemented on the decoder.");
|
|
|
|
}
|
|
|
|
|
|
|
|
if ((rt == RegisterAlias.Aarch32Pc && isLoad) ||
|
|
|
|
(rn == RegisterAlias.Aarch32Pc && wBack))
|
|
|
|
{
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// Explicit branch instructions.
|
|
|
|
return opCode is IOpCode32BImm ||
|
|
|
|
opCode is IOpCode32BReg;
|
|
|
|
}
|
|
|
|
|
|
|
|
private static bool IsCall(OpCode opCode)
|
|
|
|
{
|
|
|
|
// TODO (CQ): ARM32 support.
|
|
|
|
return opCode.Instruction.Name == InstName.Bl ||
|
|
|
|
opCode.Instruction.Name == InstName.Blr;
|
|
|
|
}
|
|
|
|
|
|
|
|
private static bool IsException(OpCode opCode)
|
|
|
|
{
|
|
|
|
return opCode.Instruction.Name == InstName.Brk ||
|
|
|
|
opCode.Instruction.Name == InstName.Svc ||
|
|
|
|
opCode.Instruction.Name == InstName.Und;
|
|
|
|
}
|
|
|
|
|
|
|
|
public static OpCode DecodeOpCode(MemoryManager memory, ulong address, ExecutionMode mode)
|
|
|
|
{
|
|
|
|
int opCode = memory.ReadInt32((long)address);
|
|
|
|
|
|
|
|
InstDescriptor inst;
|
|
|
|
|
|
|
|
Type type;
|
|
|
|
|
|
|
|
if (mode == ExecutionMode.Aarch64)
|
|
|
|
{
|
|
|
|
(inst, type) = OpCodeTable.GetInstA64(opCode);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
if (mode == ExecutionMode.Aarch32Arm)
|
|
|
|
{
|
|
|
|
(inst, type) = OpCodeTable.GetInstA32(opCode);
|
|
|
|
}
|
|
|
|
else /* if (mode == ExecutionMode.Aarch32Thumb) */
|
|
|
|
{
|
|
|
|
(inst, type) = OpCodeTable.GetInstT32(opCode);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if (type != null)
|
|
|
|
{
|
|
|
|
return MakeOpCode(inst, type, address, opCode);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
return new OpCode(inst, address, opCode);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
private static OpCode MakeOpCode(InstDescriptor inst, Type type, ulong address, int opCode)
|
|
|
|
{
|
|
|
|
MakeOp createInstance = _opActivators.GetOrAdd(type, CacheOpActivator);
|
|
|
|
|
|
|
|
return (OpCode)createInstance(inst, address, opCode);
|
|
|
|
}
|
|
|
|
|
|
|
|
private static MakeOp CacheOpActivator(Type type)
|
|
|
|
{
|
|
|
|
Type[] argTypes = new Type[] { typeof(InstDescriptor), typeof(ulong), typeof(int) };
|
|
|
|
|
|
|
|
DynamicMethod mthd = new DynamicMethod($"Make{type.Name}", type, argTypes);
|
|
|
|
|
|
|
|
ILGenerator generator = mthd.GetILGenerator();
|
|
|
|
|
|
|
|
generator.Emit(OpCodes.Ldarg_0);
|
|
|
|
generator.Emit(OpCodes.Ldarg_1);
|
|
|
|
generator.Emit(OpCodes.Ldarg_2);
|
|
|
|
generator.Emit(OpCodes.Newobj, type.GetConstructor(argTypes));
|
|
|
|
generator.Emit(OpCodes.Ret);
|
|
|
|
|
|
|
|
return (MakeOp)mthd.CreateDelegate(typeof(MakeOp));
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|