Ryujinx/Ryujinx.Graphics/Gpu/LinearSwizzle.cs

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namespace Ryujinx.Graphics.Gpu
{
class LinearSwizzle : ISwizzle
{
private int Bpp;
private int Stride;
public LinearSwizzle(int Width, int Bpp)
{
this.Bpp = Bpp;
Stride = Width * Bpp;
}
public int GetSwizzleOffset(int X, int Y)
{
return X * Bpp + Y * Stride;
}
}
}