using System.Numerics;
namespace ARMeilleure.Common
{
static class BitUtils
private static readonly sbyte[] HbsNibbleLut;
static BitUtils()
HbsNibbleLut = new sbyte[] { -1, 0, 1, 1, 2, 2, 2, 2, 3, 3, 3, 3, 3, 3, 3, 3 };
}
public static long FillWithOnes(int bits)
return bits == 64 ? -1L : (1L << bits) - 1;
public static int HighestBitSet(int value)
return 31 - BitOperations.LeadingZeroCount((uint)value);
public static int HighestBitSetNibble(int value)
return HbsNibbleLut[value];
public static long Replicate(long bits, int size)
long output = 0;
for (int bit = 0; bit < 64; bit += size)
output |= bits << bit;
return output;
public static int RotateRight(int bits, int shift, int size)
return (int)RotateRight((uint)bits, shift, size);
public static uint RotateRight(uint bits, int shift, int size)
return (bits >> shift) | (bits << (size - shift));
public static long RotateRight(long bits, int shift, int size)
return (long)RotateRight((ulong)bits, shift, size);
public static ulong RotateRight(ulong bits, int shift, int size)