61 lines
1.8 KiB
C#
61 lines
1.8 KiB
C#
|
using Ryujinx.Graphics.GAL;
|
|||
|
using Ryujinx.Graphics.Gpu.Image;
|
|||
|
|
|||
|
namespace Ryujinx.Graphics.Gpu.Memory
|
|||
|
{
|
|||
|
/// <summary>
|
|||
|
/// A buffer binding to apply to a buffer texture.
|
|||
|
/// </summary>
|
|||
|
struct BufferTextureBinding
|
|||
|
{
|
|||
|
/// <summary>
|
|||
|
/// The buffer texture.
|
|||
|
/// </summary>
|
|||
|
public ITexture Texture { get; }
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// The base address of the buffer binding.
|
|||
|
/// </summary>
|
|||
|
public ulong Address { get; }
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// The size of the buffer binding in bytes.
|
|||
|
/// </summary>
|
|||
|
public ulong Size { get; }
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// The image or sampler binding info for the buffer texture.
|
|||
|
/// </summary>
|
|||
|
public TextureBindingInfo BindingInfo { get; }
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// The image format for the binding.
|
|||
|
/// </summary>
|
|||
|
public Format Format { get; }
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// Whether the binding is for an image or a sampler.
|
|||
|
/// </summary>
|
|||
|
public bool IsImage { get; }
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// Create a new buffer texture binding.
|
|||
|
/// </summary>
|
|||
|
/// <param name="texture">Buffer texture</param>
|
|||
|
/// <param name="address">Base address</param>
|
|||
|
/// <param name="size">Size in bytes</param>
|
|||
|
/// <param name="bindingInfo">Binding info</param>
|
|||
|
/// <param name="format">Binding format</param>
|
|||
|
/// <param name="isImage">Whether the binding is for an image or a sampler</param>
|
|||
|
public BufferTextureBinding(ITexture texture, ulong address, ulong size, TextureBindingInfo bindingInfo, Format format, bool isImage)
|
|||
|
{
|
|||
|
Texture = texture;
|
|||
|
Address = address;
|
|||
|
Size = size;
|
|||
|
BindingInfo = bindingInfo;
|
|||
|
Format = format;
|
|||
|
IsImage = isImage;
|
|||
|
}
|
|||
|
}
|
|||
|
}
|