mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2024-08-20 15:48:43 +02:00
96 lines
2.8 KiB
C#
96 lines
2.8 KiB
C#
|
using System;
|
|||
|
using System.IO;
|
|||
|
|
|||
|
namespace Ryujinx.Graphics.Gal
|
|||
|
{
|
|||
|
static class ShaderDumper
|
|||
|
{
|
|||
|
private static string RuntimeDir;
|
|||
|
|
|||
|
private static int DumpIndex = 1;
|
|||
|
|
|||
|
public static void Dump(IGalMemory Memory, long Position, GalShaderType Type, string ExtSuffix = "")
|
|||
|
{
|
|||
|
if (string.IsNullOrWhiteSpace(GraphicsConfig.ShadersDumpPath))
|
|||
|
{
|
|||
|
return;
|
|||
|
}
|
|||
|
|
|||
|
string FileName = "Shader" + DumpIndex.ToString("d4") + "." + ShaderExtension(Type) + ExtSuffix + ".bin";
|
|||
|
|
|||
|
string FilePath = Path.Combine(DumpDir(), FileName);
|
|||
|
|
|||
|
DumpIndex++;
|
|||
|
|
|||
|
using (FileStream Output = File.Create(FilePath))
|
|||
|
using (BinaryWriter Writer = new BinaryWriter(Output))
|
|||
|
{
|
|||
|
long Offset = 0;
|
|||
|
|
|||
|
ulong Instruction = 0;
|
|||
|
|
|||
|
//Dump until a NOP instruction is found
|
|||
|
while ((Instruction >> 52 & 0xfff8) != 0x50b0)
|
|||
|
{
|
|||
|
uint Word0 = (uint)Memory.ReadInt32(Position + Offset + 0);
|
|||
|
uint Word1 = (uint)Memory.ReadInt32(Position + Offset + 4);
|
|||
|
|
|||
|
Instruction = Word0 | (ulong)Word1 << 32;
|
|||
|
|
|||
|
//Zero instructions (other kind of NOP) stop immediatly,
|
|||
|
//this is to avoid two rows of zeroes
|
|||
|
if (Instruction == 0)
|
|||
|
{
|
|||
|
break;
|
|||
|
}
|
|||
|
|
|||
|
Writer.Write(Instruction);
|
|||
|
|
|||
|
Offset += 8;
|
|||
|
}
|
|||
|
|
|||
|
//Align to meet nvdisasm requeriments
|
|||
|
while (Offset % 0x20 != 0)
|
|||
|
{
|
|||
|
Writer.Write(0);
|
|||
|
|
|||
|
Offset += 4;
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
private static string DumpDir()
|
|||
|
{
|
|||
|
if (string.IsNullOrEmpty(RuntimeDir))
|
|||
|
{
|
|||
|
int Index = 1;
|
|||
|
|
|||
|
do
|
|||
|
{
|
|||
|
RuntimeDir = Path.Combine(GraphicsConfig.ShadersDumpPath, "Dumps" + Index.ToString("d2"));
|
|||
|
|
|||
|
Index++;
|
|||
|
}
|
|||
|
while (Directory.Exists(RuntimeDir));
|
|||
|
|
|||
|
Directory.CreateDirectory(RuntimeDir);
|
|||
|
}
|
|||
|
|
|||
|
return RuntimeDir;
|
|||
|
}
|
|||
|
|
|||
|
private static string ShaderExtension(GalShaderType Type)
|
|||
|
{
|
|||
|
switch (Type)
|
|||
|
{
|
|||
|
case GalShaderType.Vertex: return "vert";
|
|||
|
case GalShaderType.TessControl: return "tesc";
|
|||
|
case GalShaderType.TessEvaluation: return "tese";
|
|||
|
case GalShaderType.Geometry: return "geom";
|
|||
|
case GalShaderType.Fragment: return "frag";
|
|||
|
|
|||
|
default: throw new ArgumentException(nameof(Type));
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
}
|