44 lines
1.1 KiB
C#
44 lines
1.1 KiB
C#
|
using Ryujinx.Graphics.Shader.Decoders;
|
||
|
using Ryujinx.Graphics.Shader.Translation;
|
||
|
|
||
|
namespace Ryujinx.Graphics.Shader.Instructions
|
||
|
{
|
||
|
static partial class InstEmit
|
||
|
{
|
||
|
public static void Bar(EmitterContext context)
|
||
|
{
|
||
|
InstBar op = context.GetOp<InstBar>();
|
||
|
|
||
|
// TODO: Support other modes.
|
||
|
if (op.BarOp == BarOp.Sync)
|
||
|
{
|
||
|
context.Barrier();
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
context.Config.GpuAccessor.Log($"Invalid barrier mode: {op.BarOp}.");
|
||
|
}
|
||
|
}
|
||
|
|
||
|
public static void Depbar(EmitterContext context)
|
||
|
{
|
||
|
InstDepbar op = context.GetOp<InstDepbar>();
|
||
|
|
||
|
// No operation.
|
||
|
}
|
||
|
|
||
|
public static void Membar(EmitterContext context)
|
||
|
{
|
||
|
InstMembar op = context.GetOp<InstMembar>();
|
||
|
|
||
|
if (op.Membar == Decoders.Membar.Cta)
|
||
|
{
|
||
|
context.GroupMemoryBarrier();
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
context.MemoryBarrier();
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|