2020-08-18 03:49:37 +02:00
|
|
|
//
|
2021-01-01 00:10:44 +01:00
|
|
|
// Copyright (c) 2019-2021 Ryujinx
|
2020-08-18 03:49:37 +02:00
|
|
|
//
|
|
|
|
// This program is free software: you can redistribute it and/or modify
|
|
|
|
// it under the terms of the GNU Lesser General Public License as published by
|
|
|
|
// the Free Software Foundation, either version 3 of the License, or
|
|
|
|
// (at your option) any later version.
|
|
|
|
//
|
|
|
|
// This program is distributed in the hope that it will be useful,
|
|
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
|
|
// GNU Lesser General Public License for more details.
|
|
|
|
//
|
|
|
|
// You should have received a copy of the GNU Lesser General Public License
|
|
|
|
// along with this program. If not, see <https://www.gnu.org/licenses/>.
|
|
|
|
//
|
|
|
|
|
|
|
|
using System.Runtime.InteropServices;
|
|
|
|
|
|
|
|
namespace Ryujinx.Audio.Renderer.Parameter
|
|
|
|
{
|
|
|
|
/// <summary>
|
|
|
|
/// Input header for a splitter state update.
|
|
|
|
/// </summary>
|
|
|
|
[StructLayout(LayoutKind.Sequential, Pack = 1)]
|
|
|
|
public struct SplitterInParameter
|
|
|
|
{
|
|
|
|
/// <summary>
|
|
|
|
/// Magic of the input header.
|
|
|
|
/// </summary>
|
|
|
|
public uint Magic;
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// Target splitter id.
|
|
|
|
/// </summary>
|
|
|
|
public int Id;
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// Target sample rate to use on the splitter.
|
|
|
|
/// </summary>
|
|
|
|
public uint SampleRate;
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// Count of splitter destinations.
|
|
|
|
/// </summary>
|
|
|
|
/// <remarks>Splitter destination ids are defined right after this header.</remarks>
|
|
|
|
public int DestinationCount;
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// The expected constant of any input header.
|
|
|
|
/// </summary>
|
|
|
|
private const uint ValidMagic = 0x49444E53;
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// Check if the magic is valid.
|
|
|
|
/// </summary>
|
|
|
|
/// <returns>Returns true if the magic is valid.</returns>
|
|
|
|
public bool IsMagicValid()
|
|
|
|
{
|
|
|
|
return Magic == ValidMagic;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|