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36 lines
981 B
C#
36 lines
981 B
C#
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namespace Ryujinx.Graphics.Gpu.Shader
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{
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/// <summary>
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/// Holds counts for the resources used by a shader.
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/// </summary>
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class ResourceCounts
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{
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/// <summary>
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/// Total of uniform buffers used by the shaders.
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/// </summary>
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public int UniformBuffersCount;
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/// <summary>
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/// Total of storage buffers used by the shaders.
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/// </summary>
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public int StorageBuffersCount;
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/// <summary>
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/// Total of textures used by the shaders.
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/// </summary>
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public int TexturesCount;
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/// <summary>
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/// Total of images used by the shaders.
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/// </summary>
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public int ImagesCount;
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/// <summary>
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/// Creates a new instance of the shader resource counts class.
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/// </summary>
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public ResourceCounts()
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{
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UniformBuffersCount = 1; // The first binding is reserved for the support buffer.
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}
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}
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}
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