63 lines
1.4 KiB
C#
63 lines
1.4 KiB
C#
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using System;
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using System.Collections.Generic;
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using System.Threading;
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namespace Ryujinx.Graphics.GAL.Multithreading
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{
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class SyncMap : IDisposable
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{
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private HashSet<ulong> _inFlight = new HashSet<ulong>();
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private AutoResetEvent _inFlightChanged = new AutoResetEvent(false);
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internal void CreateSyncHandle(ulong id)
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{
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lock (_inFlight)
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{
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_inFlight.Add(id);
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}
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}
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internal void AssignSync(ulong id)
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{
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lock (_inFlight)
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{
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_inFlight.Remove(id);
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}
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_inFlightChanged.Set();
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}
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internal void WaitSyncAvailability(ulong id)
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{
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// Blocks until the handle is available.
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bool signal = false;
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while (true)
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{
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lock (_inFlight)
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{
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if (!_inFlight.Contains(id))
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{
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break;
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}
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}
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_inFlightChanged.WaitOne();
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signal = true;
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}
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if (signal)
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{
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// Signal other threads which might still be waiting.
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_inFlightChanged.Set();
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}
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}
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public void Dispose()
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{
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_inFlightChanged.Dispose();
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}
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}
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}
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