36 lines
981 B
C#
36 lines
981 B
C#
|
namespace Ryujinx.Graphics.Gpu.Shader
|
||
|
{
|
||
|
/// <summary>
|
||
|
/// Holds counts for the resources used by a shader.
|
||
|
/// </summary>
|
||
|
class ResourceCounts
|
||
|
{
|
||
|
/// <summary>
|
||
|
/// Total of uniform buffers used by the shaders.
|
||
|
/// </summary>
|
||
|
public int UniformBuffersCount;
|
||
|
|
||
|
/// <summary>
|
||
|
/// Total of storage buffers used by the shaders.
|
||
|
/// </summary>
|
||
|
public int StorageBuffersCount;
|
||
|
|
||
|
/// <summary>
|
||
|
/// Total of textures used by the shaders.
|
||
|
/// </summary>
|
||
|
public int TexturesCount;
|
||
|
|
||
|
/// <summary>
|
||
|
/// Total of images used by the shaders.
|
||
|
/// </summary>
|
||
|
public int ImagesCount;
|
||
|
|
||
|
/// <summary>
|
||
|
/// Creates a new instance of the shader resource counts class.
|
||
|
/// </summary>
|
||
|
public ResourceCounts()
|
||
|
{
|
||
|
UniformBuffersCount = 1; // The first binding is reserved for the support buffer.
|
||
|
}
|
||
|
}
|
||
|
}
|