Ryujinx/Ryujinx.Audio/Renderer/Server/Types/AudioRendererExecutionMode.cs

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//
// Copyright (c) 2019-2021 Ryujinx
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
//
namespace Ryujinx.Audio.Renderer.Server.Types
{
/// <summary>
/// The execution mode of an <see cref="AudioRenderSystem"/>.
/// </summary>
public enum AudioRendererExecutionMode : byte
{
/// <summary>
/// Automatically send commands to the DSP at a fixed rate (see <see cref="AudioRenderSystem.SendCommands"/>
/// </summary>
Auto,
/// <summary>
/// Audio renderer operation needs to be done manually via ExecuteAudioRenderer.
/// </summary>
/// <remarks>This is not supported on the DSP and is as such stubbed.</remarks>
Manual
}
}