71 lines
2 KiB
C#
71 lines
2 KiB
C#
|
using System.Collections.Generic;
|
||
|
using System.Threading;
|
||
|
|
||
|
namespace Ryujinx.HLE.HOS.Kernel
|
||
|
{
|
||
|
static class KConditionVariable
|
||
|
{
|
||
|
public static void Wait(Horizon System, LinkedList<KThread> ThreadList, object Mutex, long Timeout)
|
||
|
{
|
||
|
KThread CurrentThread = System.Scheduler.GetCurrentThread();
|
||
|
|
||
|
System.CriticalSection.Enter();
|
||
|
|
||
|
Monitor.Exit(Mutex);
|
||
|
|
||
|
CurrentThread.Withholder = ThreadList;
|
||
|
|
||
|
CurrentThread.Reschedule(ThreadSchedState.Paused);
|
||
|
|
||
|
CurrentThread.WithholderNode = ThreadList.AddLast(CurrentThread);
|
||
|
|
||
|
if (CurrentThread.ShallBeTerminated ||
|
||
|
CurrentThread.SchedFlags == ThreadSchedState.TerminationPending)
|
||
|
{
|
||
|
ThreadList.Remove(CurrentThread.WithholderNode);
|
||
|
|
||
|
CurrentThread.Reschedule(ThreadSchedState.Running);
|
||
|
|
||
|
CurrentThread.Withholder = null;
|
||
|
|
||
|
System.CriticalSection.Leave();
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
if (Timeout > 0)
|
||
|
{
|
||
|
System.TimeManager.ScheduleFutureInvocation(CurrentThread, Timeout);
|
||
|
}
|
||
|
|
||
|
System.CriticalSection.Leave();
|
||
|
|
||
|
if (Timeout > 0)
|
||
|
{
|
||
|
System.TimeManager.UnscheduleFutureInvocation(CurrentThread);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
Monitor.Enter(Mutex);
|
||
|
}
|
||
|
|
||
|
public static void NotifyAll(Horizon System, LinkedList<KThread> ThreadList)
|
||
|
{
|
||
|
System.CriticalSection.Enter();
|
||
|
|
||
|
LinkedListNode<KThread> Node = ThreadList.First;
|
||
|
|
||
|
for (; Node != null; Node = ThreadList.First)
|
||
|
{
|
||
|
KThread Thread = Node.Value;
|
||
|
|
||
|
ThreadList.Remove(Thread.WithholderNode);
|
||
|
|
||
|
Thread.Withholder = null;
|
||
|
|
||
|
Thread.Reschedule(ThreadSchedState.Running);
|
||
|
}
|
||
|
|
||
|
System.CriticalSection.Leave();
|
||
|
}
|
||
|
}
|
||
|
}
|