83 lines
2 KiB
C#
83 lines
2 KiB
C#
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using Ryujinx.Common;
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using System;
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namespace Ryujinx.HLE.HOS.Kernel
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{
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class KContextIdManager
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{
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private const int IdMasksCount = 8;
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private int[] IdMasks;
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private int NextFreeBitHint;
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public KContextIdManager()
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{
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IdMasks = new int[IdMasksCount];
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}
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public int GetId()
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{
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lock (IdMasks)
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{
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int Id = 0;
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if (!TestBit(NextFreeBitHint))
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{
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Id = NextFreeBitHint;
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}
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else
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{
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for (int Index = 0; Index < IdMasksCount; Index++)
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{
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int Mask = IdMasks[Index];
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int FirstFreeBit = BitUtils.CountLeadingZeros32((Mask + 1) & ~Mask);
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if (FirstFreeBit < 32)
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{
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int BaseBit = Index * 32 + 31;
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Id = BaseBit - FirstFreeBit;
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break;
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}
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else if (Index == IdMasksCount - 1)
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{
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throw new InvalidOperationException("Maximum number of Ids reached!");
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}
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}
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}
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NextFreeBitHint = Id + 1;
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SetBit(Id);
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return Id;
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}
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}
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public void PutId(int Id)
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{
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lock (IdMasks)
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{
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ClearBit(Id);
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}
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}
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private bool TestBit(int Bit)
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{
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return (IdMasks[NextFreeBitHint / 32] & (1 << (NextFreeBitHint & 31))) != 0;
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}
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private void SetBit(int Bit)
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{
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IdMasks[NextFreeBitHint / 32] |= (1 << (NextFreeBitHint & 31));
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}
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private void ClearBit(int Bit)
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{
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IdMasks[NextFreeBitHint / 32] &= ~(1 << (NextFreeBitHint & 31));
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}
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}
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}
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