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20 lines
469 B
GLSL
20 lines
469 B
GLSL
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#version 450 core
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layout (std140, binding = 1) uniform tex_coord_in
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{
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vec4 tex_coord_in_data;
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};
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layout (location = 0) out vec2 tex_coord;
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void main()
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{
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int low = gl_VertexIndex & 1;
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int high = gl_VertexIndex >> 1;
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tex_coord.x = tex_coord_in_data[low];
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tex_coord.y = tex_coord_in_data[2 + high];
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gl_Position.x = (float(low) - 0.5f) * 2.0f;
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gl_Position.y = (float(high) - 0.5f) * 2.0f;
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gl_Position.z = 0.0f;
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gl_Position.w = 1.0f;
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}
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