2023-12-04 14:17:13 +01:00
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using DiscordRPC;
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2019-12-21 20:52:31 +01:00
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using Ryujinx.Common;
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2024-02-11 03:09:18 +01:00
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using Ryujinx.UI.Common.Configuration;
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2019-12-21 20:52:31 +01:00
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2024-02-11 03:09:18 +01:00
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namespace Ryujinx.UI.Common
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{
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public static class DiscordIntegrationModule
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{
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private const string Description = "A simple, experimental Nintendo Switch emulator.";
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private const string ApplicationId = "1216775165866807456";
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private static DiscordRpcClient _discordClient;
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private static RichPresence _discordPresenceMain;
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public static void Initialize()
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{
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_discordPresenceMain = new RichPresence
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{
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Assets = new Assets
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{
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LargeImageKey = "ryujinx",
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LargeImageText = Description,
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},
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Details = "Main Menu",
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State = "Idling",
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Timestamps = Timestamps.Now,
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Buttons =
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[
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new Button
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{
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Label = "Website",
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Url = "https://ryujinx.org/",
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},
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],
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};
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ConfigurationState.Instance.EnableDiscordIntegration.Event += Update;
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}
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private static void Update(object sender, ReactiveEventArgs<bool> evnt)
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{
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if (evnt.OldValue != evnt.NewValue)
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{
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// If the integration was active, disable it and unload everything
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if (evnt.OldValue)
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{
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_discordClient?.Dispose();
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_discordClient = null;
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}
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// If we need to activate it and the client isn't active, initialize it
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if (evnt.NewValue && _discordClient == null)
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{
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_discordClient = new DiscordRpcClient(ApplicationId);
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_discordClient.Initialize();
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_discordClient.SetPresence(_discordPresenceMain);
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}
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}
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}
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public static void SwitchToPlayingState(string titleId, string titleName)
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{
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_discordClient?.SetPresence(new RichPresence
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{
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Assets = new Assets
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{
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LargeImageKey = "game",
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LargeImageText = titleName,
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SmallImageKey = "ryujinx",
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SmallImageText = Description,
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},
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Details = $"Playing {titleName}",
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State = (titleId == "0000000000000000") ? "Homebrew" : titleId.ToUpper(),
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Timestamps = Timestamps.Now,
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Buttons =
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[
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new Button
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{
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Label = "Website",
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Url = "https://ryujinx.org/",
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},
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],
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});
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}
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public static void SwitchToMainMenu()
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{
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_discordClient?.SetPresence(_discordPresenceMain);
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}
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public static void Exit()
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{
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_discordClient?.Dispose();
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}
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}
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}
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