125 lines
2.8 KiB
C#
125 lines
2.8 KiB
C#
|
using System;
|
||
|
using OpenTK.Graphics.OpenGL;
|
||
|
|
||
|
namespace Ryujinx.Graphics.Gal.OpenGL
|
||
|
{
|
||
|
abstract class OGLStreamBuffer : IDisposable
|
||
|
{
|
||
|
public int Handle { get; protected set; }
|
||
|
|
||
|
protected BufferTarget Target;
|
||
|
|
||
|
protected int Size;
|
||
|
|
||
|
private bool Mapped = false;
|
||
|
|
||
|
public OGLStreamBuffer(BufferTarget Target, int MaxSize)
|
||
|
{
|
||
|
Handle = 0;
|
||
|
Mapped = false;
|
||
|
|
||
|
this.Target = Target;
|
||
|
this.Size = MaxSize;
|
||
|
}
|
||
|
|
||
|
public static OGLStreamBuffer Create(BufferTarget Target, int MaxSize)
|
||
|
{
|
||
|
return new SubDataBuffer(Target, MaxSize);
|
||
|
}
|
||
|
|
||
|
public void Allocate()
|
||
|
{
|
||
|
if (this.Handle == 0)
|
||
|
{
|
||
|
GL.CreateBuffers(1, out int Handle);
|
||
|
|
||
|
this.Handle = Handle;
|
||
|
|
||
|
InternAllocate();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
public byte[] Map(int Size)
|
||
|
{
|
||
|
if (Handle == 0 || Mapped || Size > this.Size)
|
||
|
{
|
||
|
throw new InvalidOperationException();
|
||
|
}
|
||
|
|
||
|
byte[] Memory = InternMap(Size);
|
||
|
|
||
|
Mapped = true;
|
||
|
|
||
|
return Memory;
|
||
|
}
|
||
|
|
||
|
public void Unmap(int UsedSize)
|
||
|
{
|
||
|
if (Handle == 0 || !Mapped)
|
||
|
{
|
||
|
throw new InvalidOperationException();
|
||
|
}
|
||
|
|
||
|
InternUnmap(UsedSize);
|
||
|
|
||
|
Mapped = false;
|
||
|
}
|
||
|
|
||
|
protected abstract void InternAllocate();
|
||
|
|
||
|
protected abstract byte[] InternMap(int Size);
|
||
|
|
||
|
protected abstract void InternUnmap(int UsedSize);
|
||
|
|
||
|
public void Dispose()
|
||
|
{
|
||
|
Dispose(true);
|
||
|
}
|
||
|
|
||
|
protected virtual void Dispose(bool Disposing)
|
||
|
{
|
||
|
if (Disposing && Handle != 0)
|
||
|
{
|
||
|
GL.DeleteBuffer(Handle);
|
||
|
|
||
|
Handle = 0;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
class SubDataBuffer : OGLStreamBuffer
|
||
|
{
|
||
|
private byte[] Memory;
|
||
|
|
||
|
public SubDataBuffer(BufferTarget Target, int MaxSize)
|
||
|
: base(Target, MaxSize)
|
||
|
{
|
||
|
Memory = new byte[MaxSize];
|
||
|
}
|
||
|
|
||
|
protected override void InternAllocate()
|
||
|
{
|
||
|
GL.BindBuffer(Target, Handle);
|
||
|
|
||
|
GL.BufferData(Target, Size, IntPtr.Zero, BufferUsageHint.StreamDraw);
|
||
|
}
|
||
|
|
||
|
protected override byte[] InternMap(int Size)
|
||
|
{
|
||
|
return Memory;
|
||
|
}
|
||
|
|
||
|
protected override void InternUnmap(int UsedSize)
|
||
|
{
|
||
|
GL.BindBuffer(Target, Handle);
|
||
|
|
||
|
unsafe
|
||
|
{
|
||
|
fixed (byte* MemoryPtr = Memory)
|
||
|
{
|
||
|
GL.BufferSubData(Target, IntPtr.Zero, UsedSize, (IntPtr)MemoryPtr);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|