100 lines
2.8 KiB
C#
100 lines
2.8 KiB
C#
|
using System;
|
|||
|
using System.Collections.Generic;
|
|||
|
using System.Threading;
|
|||
|
|
|||
|
namespace Ryujinx.Graphics.Gpu.Synchronization
|
|||
|
{
|
|||
|
/// <summary>
|
|||
|
/// Represents GPU hardware syncpoint.
|
|||
|
/// </summary>
|
|||
|
class Syncpoint
|
|||
|
{
|
|||
|
private int _storedValue;
|
|||
|
|
|||
|
public readonly uint Id;
|
|||
|
|
|||
|
// TODO: get rid of this lock
|
|||
|
private object _listLock = new object();
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// The value of the syncpoint.
|
|||
|
/// </summary>
|
|||
|
public uint Value => (uint)_storedValue;
|
|||
|
|
|||
|
// TODO: switch to something handling concurrency?
|
|||
|
private List<SyncpointWaiterHandle> _waiters;
|
|||
|
|
|||
|
public Syncpoint(uint id)
|
|||
|
{
|
|||
|
Id = id;
|
|||
|
_waiters = new List<SyncpointWaiterHandle>();
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// Register a new callback for a target threshold.
|
|||
|
/// The callback will be called once the threshold is reached and will automatically be unregistered.
|
|||
|
/// </summary>
|
|||
|
/// <param name="threshold">The target threshold</param>
|
|||
|
/// <param name="callback">The callback to call when the threshold is reached</param>
|
|||
|
/// <returns>The created SyncpointWaiterHandle object or null if already past threshold</returns>
|
|||
|
public SyncpointWaiterHandle RegisterCallback(uint threshold, Action callback)
|
|||
|
{
|
|||
|
lock (_listLock)
|
|||
|
{
|
|||
|
if (Value >= threshold)
|
|||
|
{
|
|||
|
callback();
|
|||
|
|
|||
|
return null;
|
|||
|
}
|
|||
|
else
|
|||
|
{
|
|||
|
SyncpointWaiterHandle waiterInformation = new SyncpointWaiterHandle
|
|||
|
{
|
|||
|
Threshold = threshold,
|
|||
|
Callback = callback
|
|||
|
};
|
|||
|
|
|||
|
_waiters.Add(waiterInformation);
|
|||
|
|
|||
|
return waiterInformation;
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
public void UnregisterCallback(SyncpointWaiterHandle waiterInformation)
|
|||
|
{
|
|||
|
lock (_listLock)
|
|||
|
{
|
|||
|
_waiters.Remove(waiterInformation);
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// Increment the syncpoint
|
|||
|
/// </summary>
|
|||
|
/// <returns>The incremented value of the syncpoint</returns>
|
|||
|
public uint Increment()
|
|||
|
{
|
|||
|
uint currentValue = (uint)Interlocked.Increment(ref _storedValue);
|
|||
|
|
|||
|
lock (_listLock)
|
|||
|
{
|
|||
|
_waiters.RemoveAll(item =>
|
|||
|
{
|
|||
|
bool isPastThreshold = currentValue >= item.Threshold;
|
|||
|
|
|||
|
if (isPastThreshold)
|
|||
|
{
|
|||
|
item.Callback();
|
|||
|
}
|
|||
|
|
|||
|
return isPastThreshold;
|
|||
|
});
|
|||
|
}
|
|||
|
|
|||
|
return currentValue;
|
|||
|
}
|
|||
|
}
|
|||
|
}
|