Ryujinx/Ryujinx.Graphics.GAL/BufferRange.cs

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namespace Ryujinx.Graphics.GAL
{
public struct BufferRange
{
private static readonly BufferRange _empty = new BufferRange(BufferHandle.Null, 0, 0);
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public BufferRange Empty => _empty;
public BufferHandle Handle { get; }
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public int Offset { get; }
public int Size { get; }
public BufferRange(BufferHandle handle, int offset, int size)
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{
Handle = handle;
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Offset = offset;
Size = size;
}
}
}