101 lines
2.3 KiB
C#
101 lines
2.3 KiB
C#
|
using OpenTK.Graphics.OpenGL;
|
|||
|
using Ryujinx.Graphics.GAL;
|
|||
|
using System;
|
|||
|
using System.Threading;
|
|||
|
|
|||
|
namespace Ryujinx.Graphics.OpenGL.Queries
|
|||
|
{
|
|||
|
class CounterQueueEvent : ICounterEvent
|
|||
|
{
|
|||
|
public event EventHandler<ulong> OnResult;
|
|||
|
|
|||
|
public QueryTarget Type { get; }
|
|||
|
public bool ClearCounter { get; private set; }
|
|||
|
public int Query => _counter.Query;
|
|||
|
|
|||
|
public bool Disposed { get; private set; }
|
|||
|
public bool Invalid { get; set; }
|
|||
|
|
|||
|
private CounterQueue _queue;
|
|||
|
private BufferedQuery _counter;
|
|||
|
|
|||
|
private object _lock = new object();
|
|||
|
|
|||
|
public CounterQueueEvent(CounterQueue queue, QueryTarget type)
|
|||
|
{
|
|||
|
_queue = queue;
|
|||
|
|
|||
|
_counter = queue.GetQueryObject();
|
|||
|
Type = type;
|
|||
|
|
|||
|
_counter.Begin();
|
|||
|
}
|
|||
|
|
|||
|
internal void Clear()
|
|||
|
{
|
|||
|
_counter.Reset();
|
|||
|
ClearCounter = true;
|
|||
|
}
|
|||
|
|
|||
|
internal void Complete()
|
|||
|
{
|
|||
|
_counter.End();
|
|||
|
}
|
|||
|
|
|||
|
internal bool TryConsume(ref ulong result, bool block, AutoResetEvent wakeSignal = null)
|
|||
|
{
|
|||
|
lock (_lock)
|
|||
|
{
|
|||
|
if (Disposed)
|
|||
|
{
|
|||
|
return true;
|
|||
|
}
|
|||
|
|
|||
|
if (ClearCounter || Type == QueryTarget.Timestamp)
|
|||
|
{
|
|||
|
result = 0;
|
|||
|
}
|
|||
|
|
|||
|
long queryResult;
|
|||
|
|
|||
|
if (block)
|
|||
|
{
|
|||
|
queryResult = _counter.AwaitResult(wakeSignal);
|
|||
|
}
|
|||
|
else
|
|||
|
{
|
|||
|
if (!_counter.TryGetResult(out queryResult))
|
|||
|
{
|
|||
|
return false;
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
result += (ulong)queryResult;
|
|||
|
|
|||
|
OnResult?.Invoke(this, result);
|
|||
|
|
|||
|
Dispose(); // Return the our resources to the pool.
|
|||
|
|
|||
|
return true;
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
public void Flush()
|
|||
|
{
|
|||
|
if (Disposed)
|
|||
|
{
|
|||
|
return;
|
|||
|
}
|
|||
|
|
|||
|
// Tell the queue to process all events up to this one.
|
|||
|
_queue.FlushTo(this);
|
|||
|
}
|
|||
|
|
|||
|
public void Dispose()
|
|||
|
{
|
|||
|
Disposed = true;
|
|||
|
_queue.ReturnQueryObject(_counter);
|
|||
|
}
|
|||
|
}
|
|||
|
}
|