94 lines
2.6 KiB
C#
94 lines
2.6 KiB
C#
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using Ryujinx.Graphics.GAL;
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using Ryujinx.Graphics.GAL.Texture;
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using Ryujinx.Graphics.Gpu.Image;
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using System;
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using System.Collections.Concurrent;
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namespace Ryujinx.Graphics.Gpu
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{
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public class Window
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{
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private GpuContext _context;
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private struct PresentationTexture
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{
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public TextureInfo Info { get; }
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public ImageCrop Crop { get; }
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public Action<object> Callback { get; }
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public object UserObj { get; }
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public PresentationTexture(
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TextureInfo info,
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ImageCrop crop,
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Action<object> callback,
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object userObj)
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{
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Info = info;
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Crop = crop;
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Callback = callback;
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UserObj = userObj;
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}
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}
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private ConcurrentQueue<PresentationTexture> _frameQueue;
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public Window(GpuContext context)
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{
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_context = context;
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_frameQueue = new ConcurrentQueue<PresentationTexture>();
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}
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public void EnqueueFrameThreadSafe(
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ulong address,
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int width,
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int height,
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int stride,
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bool isLinear,
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int gobBlocksInY,
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Format format,
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int bytesPerPixel,
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ImageCrop crop,
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Action<object> callback,
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object userObj)
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{
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FormatInfo formatInfo = new FormatInfo(format, 1, 1, bytesPerPixel);
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TextureInfo info = new TextureInfo(
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address,
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width,
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height,
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1,
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1,
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1,
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1,
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stride,
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isLinear,
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gobBlocksInY,
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1,
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1,
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Target.Texture2D,
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formatInfo);
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_frameQueue.Enqueue(new PresentationTexture(info, crop, callback, userObj));
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}
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public void Present(Action swapBuffersCallback)
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{
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_context.AdvanceSequence();
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if (_frameQueue.TryDequeue(out PresentationTexture pt))
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{
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Image.Texture texture = _context.Methods.TextureManager.FindOrCreateTexture(pt.Info);
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texture.SynchronizeMemory();
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_context.Renderer.Window.Present(texture.HostTexture, pt.Crop);
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swapBuffersCallback();
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pt.Callback(pt.UserObj);
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}
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}
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}
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}
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