37 lines
895 B
C#
37 lines
895 B
C#
|
using System;
|
||
|
|
||
|
namespace Ryujinx.Graphics.Shader
|
||
|
{
|
||
|
[Flags]
|
||
|
public enum SamplerType
|
||
|
{
|
||
|
Texture1D,
|
||
|
TextureBuffer,
|
||
|
Texture2D,
|
||
|
Texture3D,
|
||
|
TextureCube,
|
||
|
|
||
|
Mask = 0xff,
|
||
|
|
||
|
Array = 1 << 8,
|
||
|
Multisample = 1 << 9,
|
||
|
Shadow = 1 << 10
|
||
|
}
|
||
|
|
||
|
static class SamplerTypeExtensions
|
||
|
{
|
||
|
public static int GetDimensions(this SamplerType type)
|
||
|
{
|
||
|
switch (type & SamplerType.Mask)
|
||
|
{
|
||
|
case SamplerType.Texture1D: return 1;
|
||
|
case SamplerType.TextureBuffer: return 1;
|
||
|
case SamplerType.Texture2D: return 2;
|
||
|
case SamplerType.Texture3D: return 3;
|
||
|
case SamplerType.TextureCube: return 3;
|
||
|
}
|
||
|
|
||
|
throw new ArgumentException($"Invalid texture type \"{type}\".");
|
||
|
}
|
||
|
}
|
||
|
}
|