namespace Ryujinx.Graphics.GAL.Multithreading.Commands
{
struct DrawIndirectCommand : IGALCommand, IGALCommand<DrawIndirectCommand>
public CommandType CommandType => CommandType.DrawIndirect;
private BufferRange _indirectBuffer;
public void Set(BufferRange indirectBuffer)
_indirectBuffer = indirectBuffer;
}
public static void Run(ref DrawIndirectCommand command, ThreadedRenderer threaded, IRenderer renderer)
renderer.Pipeline.DrawIndirect(threaded.Buffers.MapBufferRange(command._indirectBuffer));