using Ryujinx.Graphics.GAL.Multithreading.Model;
using Ryujinx.Graphics.GAL.Multithreading.Resources.Programs;
namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Renderer
{
struct CreateProgramCommand : IGALCommand, IGALCommand<CreateProgramCommand>
public CommandType CommandType => CommandType.CreateProgram;
private TableRef<IProgramRequest> _request;
public void Set(TableRef<IProgramRequest> request)
_request = request;
}
public static void Run(ref CreateProgramCommand command, ThreadedRenderer threaded, IRenderer renderer)
IProgramRequest request = command._request.Get(threaded);
if (request.Threaded.Base == null)
request.Threaded.Base = request.Create(renderer);
threaded.Programs.ProcessQueue();