namespace Ryujinx.Graphics.GAL.Multithreading.Commands
{
struct SetFaceCullingCommand : IGALCommand, IGALCommand<SetFaceCullingCommand>
public CommandType CommandType => CommandType.SetFaceCulling;
private bool _enable;
private Face _face;
public void Set(bool enable, Face face)
_enable = enable;
_face = face;
}
public static void Run(ref SetFaceCullingCommand command, ThreadedRenderer threaded, IRenderer renderer)
renderer.Pipeline.SetFaceCulling(command._enable, command._face);